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authorChris Boyle <chris@boyle.name>2024-03-29 18:08:47 +0000
committerSimon Tatham <anakin@pobox.com>2024-03-29 19:00:19 +0000
commitfd304c53cc45dc05b3f95c20a466e20a7e1c9194 (patch)
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parent80aac3104096aee4057b675c53ece8e60793aa90 (diff)
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Net: Fix off-grid dragging, including a segfault
When a drag started outside the grid (or no drag has started yet), ensure the drag state in game_ui says so and bail out accordingly. Previously, such a drag would manipulate the tile the last valid drag started from, if any, else segfault. Also, allow drags that start on-grid and then go off-grid to continue rotating.
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