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| author | Simon Tatham <anakin@pobox.com> | 2021-04-16 18:07:15 +0100 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2021-04-16 18:07:15 +0100 |
| commit | 8fa545c76c35dd7954220eb172a1783044794168 (patch) | |
| tree | bfe7f0fd45bcd825f0ab7d6bf563d7af5f46ae42 /cmake/platforms/emscripten.cmake | |
| parent | f8b15bab6b2a8dd8309cdef3dc49ae3377cb997d (diff) | |
| download | puzzles-8fa545c76c35dd7954220eb172a1783044794168.zip puzzles-8fa545c76c35dd7954220eb172a1783044794168.tar.gz puzzles-8fa545c76c35dd7954220eb172a1783044794168.tar.bz2 puzzles-8fa545c76c35dd7954220eb172a1783044794168.tar.xz | |
Set ALLOW_MEMORY_GROWTH in the Emscripten build.
How embarrassing. When I updated the Emscripten build to use WASM, a
major reason I bothered to do it at all was that I'd heard that WASM
was capable of reallocating its memory arena larger on the fly. Turns
out that it _can_, but only if you specifically set the option in
Emscripten to allow it.
With this option set, I can finish a 25x25 Galaxies, where previously
the game would crash part way through (and not even a very large part)
with errors about memory growth in the Javascript console.
Diffstat (limited to 'cmake/platforms/emscripten.cmake')
| -rw-r--r-- | cmake/platforms/emscripten.cmake | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/cmake/platforms/emscripten.cmake b/cmake/platforms/emscripten.cmake index 89223a5..bbb0897 100644 --- a/cmake/platforms/emscripten.cmake +++ b/cmake/platforms/emscripten.cmake @@ -30,6 +30,7 @@ list(TRANSFORM emcc_export_list PREPEND \") list(TRANSFORM emcc_export_list APPEND \") string(JOIN "," emcc_export_string ${emcc_export_list}) set(CMAKE_C_LINK_FLAGS "\ +-s ALLOW_MEMORY_GROWTH=1 \ -s EXPORTED_FUNCTIONS='[${emcc_export_string}]' \ -s EXTRA_EXPORTED_RUNTIME_METHODS='[cwrap,callMain]'") |