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| author | Simon Tatham <anakin@pobox.com> | 2021-05-23 08:45:55 +0100 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2021-05-23 08:45:55 +0100 |
| commit | f729f51e475ff98d0caf529f0723ef810b1c88ef (patch) | |
| tree | 5f76f07e6dfe9b3f38f5a4966d9ce92c398771dd /cmake/platforms/nestedvm.cmake | |
| parent | 1c760b2ee808ba68781a68a57292cc841b3df5a0 (diff) | |
| download | puzzles-f729f51e475ff98d0caf529f0723ef810b1c88ef.zip puzzles-f729f51e475ff98d0caf529f0723ef810b1c88ef.tar.gz puzzles-f729f51e475ff98d0caf529f0723ef810b1c88ef.tar.bz2 puzzles-f729f51e475ff98d0caf529f0723ef810b1c88ef.tar.xz | |
WASM: move save file encoding from JS into C.
The previous fix worked OK, but it was conceptually wrong. Puzzles
save files are better regarded as binary, not text: the length fields
are measured in bytes, so translating the file into a different
multibyte character encoding would invalidate them.
So it was wrong to fetch a C byte string containing the exactly right
binary data, then translate it into a Javascript string as if decoding
from UTF-8, then retranslate to a representation of a bytewise
encoding via encodeURIComponent, and then label the result as
application/octet-stream.
This probably wouldn't have caused any problems in practice, because I
don't remember any situation in which my save files use characters
outside printable ASCII (plus newline). But it's not actually
forbidden, so a save file might choose to do that some day, so that
UTF-8 decode/reencode hidden in the JS was a latent bug.
Now the URI-encoding is done on the C side, while we still know
exactly what the binary data ought to look like and can be sure we're
translating it byte for byte into the output encoding for the data:
URI. By the time the JS receives a string pointer from get_save_file,
it's already URI-encoded, which _guarantees_ that it's in ASCII and
won't be messed about with by Emscripten's UTF8ToString.
Diffstat (limited to 'cmake/platforms/nestedvm.cmake')
0 files changed, 0 insertions, 0 deletions