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| author | Simon Tatham <anakin@pobox.com> | 2021-05-23 10:01:06 +0100 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2021-05-25 10:45:40 +0100 |
| commit | d5b53853aad6c3bbfe255c063c045e7986de33ad (patch) | |
| tree | 3bbc687c667fb1b3ceb196d3312e1690c603b92d /cmake/platforms/windows.cmake | |
| parent | b54702168b5c0759604302f198d85bc28af40feb (diff) | |
| download | puzzles-d5b53853aad6c3bbfe255c063c045e7986de33ad.zip puzzles-d5b53853aad6c3bbfe255c063c045e7986de33ad.tar.gz puzzles-d5b53853aad6c3bbfe255c063c045e7986de33ad.tar.bz2 puzzles-d5b53853aad6c3bbfe255c063c045e7986de33ad.tar.xz | |
Permit building GUI helper tools.
These look like puzzles, in that they link against a frontend and
provide the usual 'struct game', but they don't count as a puzzle for
purposes of shipping, or even having to have descriptions and icons.
There's one of these buried in the code already under an ifdef, which
I'll re-enable in the next commit.
Diffstat (limited to 'cmake/platforms/windows.cmake')
| -rw-r--r-- | cmake/platforms/windows.cmake | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/cmake/platforms/windows.cmake b/cmake/platforms/windows.cmake index 377b05d..d4b9092 100644 --- a/cmake/platforms/windows.cmake +++ b/cmake/platforms/windows.cmake @@ -37,11 +37,14 @@ function(get_platform_puzzle_extra_source_files OUTVAR NAME) set(${OUTVAR} ${CMAKE_SOURCE_DIR}/puzzles.rc PARENT_SCOPE) endfunction() +function(set_platform_gui_target_properties TARGET) + set_target_properties(${TARGET} PROPERTIES WIN32_EXECUTABLE ON) +endfunction() + function(set_platform_puzzle_target_properties NAME TARGET) if(DEFINED ICO_DIR AND EXISTS ${ICO_DIR}/${NAME}.ico) target_compile_definitions(${TARGET} PRIVATE ICON_FILE=\"${ICO_DIR}/${NAME}.ico\") endif() - set_target_properties(${TARGET} PROPERTIES WIN32_EXECUTABLE ON) endfunction() function(build_platform_extras) |