diff options
| author | Simon Tatham <anakin@pobox.com> | 2023-11-18 13:56:42 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2023-11-18 13:56:42 +0000 |
| commit | cb8dcc34f7c656b8603a510617e35492a0d16b8c (patch) | |
| tree | 8295c6694f3fc62775954745f94e0e9a49a436d5 /cmake | |
| parent | 96d65e852cea8a95001fa70e3ec2996d4ea5e2b4 (diff) | |
| download | puzzles-cb8dcc34f7c656b8603a510617e35492a0d16b8c.zip puzzles-cb8dcc34f7c656b8603a510617e35492a0d16b8c.tar.gz puzzles-cb8dcc34f7c656b8603a510617e35492a0d16b8c.tar.bz2 puzzles-cb8dcc34f7c656b8603a510617e35492a0d16b8c.tar.xz | |
Untangle: turn #define VERTEX_NUMBERS into a preference.
This compile-time definition switches the game into showing a distinct
non-negative integer for each vertex, instead of indistinguishable
blobs.
Its main use to me in the past has been when I'm trying to planarise
'real' graphs, that is, graphs I got from outside the game and wanted
a planar embedding of. Having made one in Untangle's UI I could then
read off which vertex was which.
That's an unusual use of the game, but _might_ be useful to someone
else. Perhaps a more interesting use of this feature would be to
direct someone else's play verbally - it would be much easier to tell
them which vertex to click on that way!
Diffstat (limited to 'cmake')
0 files changed, 0 insertions, 0 deletions