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| author | Simon Tatham <anakin@pobox.com> | 2004-05-12 18:45:11 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2004-05-12 18:45:11 +0000 |
| commit | 1ea3c92c17d8bc542059955c2e1446f44b6eef96 (patch) | |
| tree | 4a890a10b29e6ee8d9e2ea56e81e0ec948b49e2f /cube.c | |
| parent | 3f9e52dae2ec8638fc6e6c8d4a2da73fc9adca72 (diff) | |
| download | puzzles-1ea3c92c17d8bc542059955c2e1446f44b6eef96.zip puzzles-1ea3c92c17d8bc542059955c2e1446f44b6eef96.tar.gz puzzles-1ea3c92c17d8bc542059955c2e1446f44b6eef96.tar.bz2 puzzles-1ea3c92c17d8bc542059955c2e1446f44b6eef96.tar.xz | |
During redraws, I now do corner analysis centrally, which enables me
to maintain the `visible' array accurately and hence actually switch
it on. This prevents us having to redraw the entire playing area on
any move, which means really big grids are now sensibly playable
without display lag.
[originally from svn r4221]
Diffstat (limited to 'cube.c')
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