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| author | Simon Tatham <anakin@pobox.com> | 2009-06-21 13:24:48 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2009-06-21 13:24:48 +0000 |
| commit | 4ecc4f92d8c385e5bfed23c99018571a28c9711b (patch) | |
| tree | 99cb169f785c7fb350ca379e4299662e45cd61d8 /cube.c | |
| parent | 0687980f0c3204d283848ba41761a7724e4a6168 (diff) | |
| download | puzzles-4ecc4f92d8c385e5bfed23c99018571a28c9711b.zip puzzles-4ecc4f92d8c385e5bfed23c99018571a28c9711b.tar.gz puzzles-4ecc4f92d8c385e5bfed23c99018571a28c9711b.tar.bz2 puzzles-4ecc4f92d8c385e5bfed23c99018571a28c9711b.tar.xz | |
Patch from Mark Wooding (though somewhat tampered with by me): have
Loopy mark LINE_NO grid edges with very faint lines, instead of
leaving them totally undrawn. Helps in complex grid types where the
line layout isn't entirely obvious to a player not already familiar
with it. Disableable by setting LOOPY_FAINT_LINES=n in the
environment, just in case anyone turns out to seriously dislike it.
(You could probably disable it via LOOPY_COLOUR_6 too, but you'd
have to know the exact shade of your background to get that right.)
[originally from svn r8597]
Diffstat (limited to 'cube.c')
0 files changed, 0 insertions, 0 deletions