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authorSimon Tatham <anakin@pobox.com>2005-05-02 13:17:10 +0000
committerSimon Tatham <anakin@pobox.com>2005-05-02 13:17:10 +0000
commit4f7b65de2e5f6387a819dd3767f5459b06f5db11 (patch)
treecae01c5919854fcbbffae43de6032fc50ae5c031 /cube.c
parentaea7b6181580df2f0b28d027832dee8d9abccd73 (diff)
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Added an automatic `Solve' feature to most games. This is useful for
various things: - if you haven't fully understood what a game is about, it gives you an immediate example of a puzzle plus its solution so you can understand it - in some games it's useful to compare your solution with the real one and see where you made a mistake - in the rearrangement games (Fifteen, Sixteen, Twiddle) it's handy to be able to get your hands on a pristine grid quickly so you can practise or experiment with manoeuvres on it - it provides a good way of debugging the games if you think you've encountered an unsolvable grid! [originally from svn r5731]
Diffstat (limited to 'cube.c')
-rw-r--r--cube.c7
1 files changed, 7 insertions, 0 deletions
diff --git a/cube.c b/cube.c
index 33ef6d3..5166762 100644
--- a/cube.c
+++ b/cube.c
@@ -985,6 +985,12 @@ static void free_game(game_state *state)
sfree(state);
}
+static game_state *solve_game(game_state *state, game_aux_info *aux,
+ char **error)
+{
+ return NULL;
+}
+
static char *game_text_format(game_state *state)
{
return NULL;
@@ -1557,6 +1563,7 @@ const struct game thegame = {
new_game,
dup_game,
free_game,
+ FALSE, solve_game,
NULL, game_text_format,
new_ui,
free_ui,