aboutsummaryrefslogtreecommitdiff
path: root/cube.c
diff options
context:
space:
mode:
authorSimon Tatham <anakin@pobox.com>2005-06-28 11:14:09 +0000
committerSimon Tatham <anakin@pobox.com>2005-06-28 11:14:09 +0000
commit89fdc09c29f1219a7660ad6d1839cc914a009c02 (patch)
treec9e9e95e109aa01df1a0ca8d310467929cf3049b /cube.c
parent6c9beb697bd61c7e8d0eac8b7fce54cde134d9c9 (diff)
downloadpuzzles-89fdc09c29f1219a7660ad6d1839cc914a009c02.zip
puzzles-89fdc09c29f1219a7660ad6d1839cc914a009c02.tar.gz
puzzles-89fdc09c29f1219a7660ad6d1839cc914a009c02.tar.bz2
puzzles-89fdc09c29f1219a7660ad6d1839cc914a009c02.tar.xz
More serialisation changes: the game_aux_info structure has now been
retired, and replaced with a simple string. Most of the games which use it simply encode the string in the same way that the Solve move will also be encoded, i.e. solve_game() simply returns dupstr(aux_info). Again, this is a better approach than writing separate game_aux_info serialise/deserialise functions because doing it this way is self-testing (the strings are created and parsed during the course of any Solve operation at all). [originally from svn r6029]
Diffstat (limited to 'cube.c')
-rw-r--r--cube.c10
1 files changed, 2 insertions, 8 deletions
diff --git a/cube.c b/cube.c
index 57246e4..0145062 100644
--- a/cube.c
+++ b/cube.c
@@ -586,7 +586,7 @@ static void classify_grid_square_callback(void *ctx, struct grid_square *sq)
}
static char *new_game_desc(game_params *params, random_state *rs,
- game_aux_info **aux, int interactive)
+ char **aux, int interactive)
{
struct grid_data data;
int i, j, k, m, area, facesperclass;
@@ -687,11 +687,6 @@ static char *new_game_desc(game_params *params, random_state *rs,
return desc;
}
-static void game_free_aux_info(game_aux_info *aux)
-{
- assert(!"Shouldn't happen");
-}
-
static void add_grid_square_callback(void *ctx, struct grid_square *sq)
{
game_state *state = (game_state *)ctx;
@@ -985,7 +980,7 @@ static void free_game(game_state *state)
}
static char *solve_game(game_state *state, game_state *currstate,
- game_aux_info *aux, char **error)
+ char *aux, char **error)
{
return NULL;
}
@@ -1714,7 +1709,6 @@ const struct game thegame = {
TRUE, game_configure, custom_params,
validate_params,
new_game_desc,
- game_free_aux_info,
validate_desc,
new_game,
dup_game,