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| author | Simon Tatham <anakin@pobox.com> | 2005-06-28 11:14:09 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2005-06-28 11:14:09 +0000 |
| commit | 89fdc09c29f1219a7660ad6d1839cc914a009c02 (patch) | |
| tree | c9e9e95e109aa01df1a0ca8d310467929cf3049b /cube.c | |
| parent | 6c9beb697bd61c7e8d0eac8b7fce54cde134d9c9 (diff) | |
| download | puzzles-89fdc09c29f1219a7660ad6d1839cc914a009c02.zip puzzles-89fdc09c29f1219a7660ad6d1839cc914a009c02.tar.gz puzzles-89fdc09c29f1219a7660ad6d1839cc914a009c02.tar.bz2 puzzles-89fdc09c29f1219a7660ad6d1839cc914a009c02.tar.xz | |
More serialisation changes: the game_aux_info structure has now been
retired, and replaced with a simple string. Most of the games which
use it simply encode the string in the same way that the Solve move
will also be encoded, i.e. solve_game() simply returns
dupstr(aux_info). Again, this is a better approach than writing
separate game_aux_info serialise/deserialise functions because doing
it this way is self-testing (the strings are created and parsed
during the course of any Solve operation at all).
[originally from svn r6029]
Diffstat (limited to 'cube.c')
| -rw-r--r-- | cube.c | 10 |
1 files changed, 2 insertions, 8 deletions
@@ -586,7 +586,7 @@ static void classify_grid_square_callback(void *ctx, struct grid_square *sq) } static char *new_game_desc(game_params *params, random_state *rs, - game_aux_info **aux, int interactive) + char **aux, int interactive) { struct grid_data data; int i, j, k, m, area, facesperclass; @@ -687,11 +687,6 @@ static char *new_game_desc(game_params *params, random_state *rs, return desc; } -static void game_free_aux_info(game_aux_info *aux) -{ - assert(!"Shouldn't happen"); -} - static void add_grid_square_callback(void *ctx, struct grid_square *sq) { game_state *state = (game_state *)ctx; @@ -985,7 +980,7 @@ static void free_game(game_state *state) } static char *solve_game(game_state *state, game_state *currstate, - game_aux_info *aux, char **error) + char *aux, char **error) { return NULL; } @@ -1714,7 +1709,6 @@ const struct game thegame = { TRUE, game_configure, custom_params, validate_params, new_game_desc, - game_free_aux_info, validate_desc, new_game, dup_game, |