diff options
| author | Simon Tatham <anakin@pobox.com> | 2005-08-24 17:32:39 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2005-08-24 17:32:39 +0000 |
| commit | 99f8178aabe1f19b0a6ada42e20d58edc8f2ea5b (patch) | |
| tree | c4b073056c767ebe06b9082f02819c234372f73d /cube.c | |
| parent | d558bb240a07bae9799edcf0583b8fa2a0496d53 (diff) | |
| download | puzzles-99f8178aabe1f19b0a6ada42e20d58edc8f2ea5b.zip puzzles-99f8178aabe1f19b0a6ada42e20d58edc8f2ea5b.tar.gz puzzles-99f8178aabe1f19b0a6ada42e20d58edc8f2ea5b.tar.bz2 puzzles-99f8178aabe1f19b0a6ada42e20d58edc8f2ea5b.tar.xz | |
Brand new difficulty level in Solo. The other day Gareth and I
independently discovered an advanced reasoning technique in Map, and
then it occurred to me that since Solo can also be considered as a
graph-colouring game the same technique ought to be applicable. And
it is; so here's a new difficulty level, `Extreme', which sits just
above Advanced. Grids graded `Extreme' by new-Solo will of course
fall into old-Solo's `Unreasonable' category (since they're not
soluble using the old set of non-recursive methods). A brief and
unscientific experiment suggests that about one in six Unreasonable
grids generated by old-Solo are classified Extreme by the new
solver; so the remaining Unreasonable mode (now containing a subset
of the grids it used to) hasn't actually become much harder.
[originally from svn r6209]
Diffstat (limited to 'cube.c')
0 files changed, 0 insertions, 0 deletions