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authorSimon Tatham <anakin@pobox.com>2005-08-24 17:32:39 +0000
committerSimon Tatham <anakin@pobox.com>2005-08-24 17:32:39 +0000
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Brand new difficulty level in Solo. The other day Gareth and I
independently discovered an advanced reasoning technique in Map, and then it occurred to me that since Solo can also be considered as a graph-colouring game the same technique ought to be applicable. And it is; so here's a new difficulty level, `Extreme', which sits just above Advanced. Grids graded `Extreme' by new-Solo will of course fall into old-Solo's `Unreasonable' category (since they're not soluble using the old set of non-recursive methods). A brief and unscientific experiment suggests that about one in six Unreasonable grids generated by old-Solo are classified Extreme by the new solver; so the remaining Unreasonable mode (now containing a subset of the grids it used to) hasn't actually become much harder. [originally from svn r6209]
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