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authorSimon Tatham <anakin@pobox.com>2018-11-13 21:44:02 +0000
committerSimon Tatham <anakin@pobox.com>2018-11-13 21:48:24 +0000
commita550ea0a47374705a37f36b0f05ffe9e4c8161fb (patch)
treea4664ac4d90cdeb581ddd2bf41ccda7b0d45855c /cube.c
parent064da876828ea3079d5d7be5849b693f4d55364b (diff)
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Replace TRUE/FALSE with C99 true/false throughout.
This commit removes the old #defines of TRUE and FALSE from puzzles.h, and does a mechanical search-and-replace throughout the code to replace them with the C99 standard lowercase spellings.
Diffstat (limited to 'cube.c')
-rw-r--r--cube.c36
1 files changed, 18 insertions, 18 deletions
diff --git a/cube.c b/cube.c
index 6ad8837..f4c10e2 100644
--- a/cube.c
+++ b/cube.c
@@ -267,12 +267,12 @@ static bool game_fetch_preset(int i, char **name, game_params **params)
break;
default:
sfree(ret);
- return FALSE;
+ return false;
}
*name = dupstr(str);
*params = ret;
- return TRUE;
+ return true;
}
static void free_params(game_params *params)
@@ -348,7 +348,7 @@ static void enum_grid_squares(const game_params *params, egc_callback callback,
sq.directions[DOWN_LEFT] = 0; /* no diagonals in a square */
sq.directions[DOWN_RIGHT] = 0; /* no diagonals in a square */
- sq.flip = FALSE;
+ sq.flip = false;
/*
* This is supremely irrelevant, but just to avoid
@@ -406,7 +406,7 @@ static void enum_grid_squares(const game_params *params, egc_callback callback,
sq.directions[DOWN_LEFT] = sq.directions[LEFT];
sq.directions[DOWN_RIGHT] = sq.directions[RIGHT];
- sq.flip = TRUE;
+ sq.flip = true;
if (firstix < 0)
firstix = ix & 3;
@@ -451,7 +451,7 @@ static void enum_grid_squares(const game_params *params, egc_callback callback,
sq.directions[UP_LEFT] = sq.directions[LEFT];
sq.directions[UP_RIGHT] = sq.directions[RIGHT];
- sq.flip = FALSE;
+ sq.flip = false;
if (firstix < 0)
firstix = (ix - 1) & 3;
@@ -636,14 +636,14 @@ static char *new_game_desc(const game_params *params, random_state *rs,
*/
flags = snewn(area, int);
for (i = 0; i < area; i++)
- flags[i] = FALSE;
+ flags[i] = false;
for (i = 0; i < data.nclasses; i++) {
for (j = 0; j < facesperclass; j++) {
int n = random_upto(rs, data.nsquares[i]);
assert(!flags[data.gridptrs[i][n]]);
- flags[data.gridptrs[i][n]] = TRUE;
+ flags[data.gridptrs[i][n]] = true;
/*
* Move everything else up the array. I ought to use a
@@ -768,11 +768,11 @@ static int align_poly(const struct solid *solid, struct grid_square *sq,
}
if (matches != 1 || index < 0)
- return FALSE;
+ return false;
pkey[j] = index;
}
- return TRUE;
+ return true;
}
static void flip_poly(struct solid *solid, int flip)
@@ -918,7 +918,7 @@ static game_state *new_game(midend *me, const game_params *params,
break;
}
if (v & j)
- SET_SQUARE(state, i, TRUE);
+ SET_SQUARE(state, i, true);
j >>= 1;
if (j == 0)
j = 8;
@@ -1007,7 +1007,7 @@ static char *solve_game(const game_state *state, const game_state *currstate,
static bool game_can_format_as_text_now(const game_params *params)
{
- return TRUE;
+ return true;
}
static char *game_text_format(const game_state *state)
@@ -1715,7 +1715,7 @@ static int game_status(const game_state *state)
static bool game_timing_state(const game_state *state, game_ui *ui)
{
- return TRUE;
+ return true;
}
static void game_print_size(const game_params *params, float *x, float *y)
@@ -1738,15 +1738,15 @@ const struct game thegame = {
encode_params,
free_params,
dup_params,
- TRUE, game_configure, custom_params,
+ true, game_configure, custom_params,
validate_params,
new_game_desc,
validate_desc,
new_game,
dup_game,
free_game,
- FALSE, solve_game,
- FALSE, game_can_format_as_text_now, game_text_format,
+ false, solve_game,
+ false, game_can_format_as_text_now, game_text_format,
new_ui,
free_ui,
encode_ui,
@@ -1763,8 +1763,8 @@ const struct game thegame = {
game_anim_length,
game_flash_length,
game_status,
- FALSE, FALSE, game_print_size, game_print,
- TRUE, /* wants_statusbar */
- FALSE, game_timing_state,
+ false, false, game_print_size, game_print,
+ true, /* wants_statusbar */
+ false, game_timing_state,
0, /* flags */
};