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authorSimon Tatham <anakin@pobox.com>2004-08-17 19:59:14 +0000
committerSimon Tatham <anakin@pobox.com>2004-08-17 19:59:14 +0000
commita7b1697b1cd450589141b88862142dafc72e0b74 (patch)
tree48f566bfd758240275cb569f66b89a6037b8acc5 /cube.c
parentae63b8010b2fbac2eb591da888eefa9566da2b5f (diff)
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Now we have the `dir' parameter, we should use it where it makes
sense to do so. [originally from svn r4477]
Diffstat (limited to 'cube.c')
-rw-r--r--cube.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/cube.c b/cube.c
index 45b38bc..d5221e6 100644
--- a/cube.c
+++ b/cube.c
@@ -1366,13 +1366,15 @@ void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
draw_rect(fe, 0, 0, (int)((bb.r-bb.l+2.0F) * GRID_SCALE),
(int)((bb.d-bb.u+2.0F) * GRID_SCALE), COL_BACKGROUND);
- if (oldstate && oldstate->movecount > state->movecount) {
+ if (dir < 0) {
game_state *t;
/*
* This is an Undo. So reverse the order of the states, and
* run the roll timer backwards.
*/
+ assert(oldstate);
+
t = oldstate;
oldstate = state;
state = t;