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| author | Simon Tatham <anakin@pobox.com> | 2004-05-03 09:10:52 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2004-05-03 09:10:52 +0000 |
| commit | aa9a8e8c7eecc2de77690b872931e88951622813 (patch) | |
| tree | cfca97dbf8e19fc3e62c2f6f6689bca480f5ad21 /cube.c | |
| parent | 6e42ddd31b5ca71f48c6260b01fc49b2451d0a56 (diff) | |
| download | puzzles-aa9a8e8c7eecc2de77690b872931e88951622813.zip puzzles-aa9a8e8c7eecc2de77690b872931e88951622813.tar.gz puzzles-aa9a8e8c7eecc2de77690b872931e88951622813.tar.bz2 puzzles-aa9a8e8c7eecc2de77690b872931e88951622813.tar.xz | |
The Windows RNG turns out to only give about 16 bits at a time. This
is (a) pretty feeble, and (b) means that although Net seeds transfer
between platforms and still generate the same game, there's a
suspicious discrepancy in the typical seed _generated_ by each
platform.
I have a better RNG kicking around in this code base already, so
I'll just use it. Each midend has its own random_state, which it
passes to new_game_seed() as required. A handy consequence of this
is that initial seed data is now passed to midend_new(), which means
that new platform implementors are unlikely to forget to seed the
RNG because failure to do so causes a compile error!
[originally from svn r4187]
Diffstat (limited to 'cube.c')
| -rw-r--r-- | cube.c | 6 |
1 files changed, 3 insertions, 3 deletions
@@ -560,7 +560,7 @@ static void classify_grid_square_callback(void *ctx, struct grid_square *sq) data->squareindex++; } -char *new_game_seed(game_params *params) +char *new_game_seed(game_params *params, random_state *rs) { struct grid_data data; int i, j, k, m, area, facesperclass; @@ -605,7 +605,7 @@ char *new_game_seed(game_params *params) for (i = 0; i < data.nclasses; i++) { for (j = 0; j < facesperclass; j++) { - int n = rand_upto(data.nsquares[i]); + int n = random_upto(rs, data.nsquares[i]); assert(!flags[data.gridptrs[i][n]]); flags[data.gridptrs[i][n]] = TRUE; @@ -653,7 +653,7 @@ char *new_game_seed(game_params *params) /* * Choose a non-blue square for the polyhedron. */ - sprintf(p, ":%d", data.gridptrs[0][rand_upto(m)]); + sprintf(p, ":%d", data.gridptrs[0][random_upto(rs, m)]); sfree(data.gridptrs[0]); sfree(flags); |