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authorSimon Tatham <anakin@pobox.com>2004-05-03 09:43:08 +0000
committerSimon Tatham <anakin@pobox.com>2004-05-03 09:43:08 +0000
commitccbf3ca6f1950fb1e39df40b2d44fe99ab9de0d1 (patch)
treecb04a0da087247f6e7d846c15c8157a9c012e192 /cube.c
parent2d1d54b96ba5b7edf4765230ddf00436eb924a52 (diff)
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GTK and Windows appear to handle timers very differently:
specifically, the elapsed time between calls varies much more with GTK than it does under Windows. Therefore, I now take my own time readings on every timer call, and this appears to have made the animations run at closer to the same speed between platforms. Having done that, I decided some of them were at the _wrong_ speed, and fiddled with each game's timings as well. [originally from svn r4189]
Diffstat (limited to 'cube.c')
-rw-r--r--cube.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/cube.c b/cube.c
index ccc8689..5e0b449 100644
--- a/cube.c
+++ b/cube.c
@@ -160,7 +160,7 @@ enum {
enum { LEFT, RIGHT, UP, DOWN, UP_LEFT, UP_RIGHT, DOWN_LEFT, DOWN_RIGHT };
#define GRID_SCALE 48.0F
-#define ROLLTIME 0.1F
+#define ROLLTIME 0.13F
#define SQ(x) ( (x) * (x) )