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| author | Simon Tatham <anakin@pobox.com> | 2017-10-01 13:38:35 +0100 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2017-10-01 16:34:41 +0100 |
| commit | de67801b0fd3dfa11777c1ef86cd617baf376b7b (patch) | |
| tree | f632daee458c8fefcfc90ff809c44672adeedaa4 /cube.c | |
| parent | eeb2db283de9115f7256fa4cc49597d63e06b0ab (diff) | |
| download | puzzles-de67801b0fd3dfa11777c1ef86cd617baf376b7b.zip puzzles-de67801b0fd3dfa11777c1ef86cd617baf376b7b.tar.gz puzzles-de67801b0fd3dfa11777c1ef86cd617baf376b7b.tar.bz2 puzzles-de67801b0fd3dfa11777c1ef86cd617baf376b7b.tar.xz | |
Use a proper union in struct config_item.
This allows me to use different types for the mutable, dynamically
allocated string value in a C_STRING control and the fixed constant
list of option names in a C_CHOICES.
Diffstat (limited to 'cube.c')
| -rw-r--r-- | cube.c | 18 |
1 files changed, 7 insertions, 11 deletions
@@ -489,25 +489,21 @@ static config_item *game_configure(const game_params *params) ret[0].name = "Type of solid"; ret[0].type = C_CHOICES; - ret[0].sval = ":Tetrahedron:Cube:Octahedron:Icosahedron"; - ret[0].ival = params->solid; + ret[0].u.choices.choicenames = ":Tetrahedron:Cube:Octahedron:Icosahedron"; + ret[0].u.choices.selected = params->solid; ret[1].name = "Width / top"; ret[1].type = C_STRING; sprintf(buf, "%d", params->d1); - ret[1].sval = dupstr(buf); - ret[1].ival = 0; + ret[1].u.string.sval = dupstr(buf); ret[2].name = "Height / bottom"; ret[2].type = C_STRING; sprintf(buf, "%d", params->d2); - ret[2].sval = dupstr(buf); - ret[2].ival = 0; + ret[2].u.string.sval = dupstr(buf); ret[3].name = NULL; ret[3].type = C_END; - ret[3].sval = NULL; - ret[3].ival = 0; return ret; } @@ -516,9 +512,9 @@ static game_params *custom_params(const config_item *cfg) { game_params *ret = snew(game_params); - ret->solid = cfg[0].ival; - ret->d1 = atoi(cfg[1].sval); - ret->d2 = atoi(cfg[2].sval); + ret->solid = cfg[0].u.choices.selected; + ret->d1 = atoi(cfg[1].u.string.sval); + ret->d2 = atoi(cfg[2].u.string.sval); return ret; } |