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| author | Simon Tatham <anakin@pobox.com> | 2005-05-30 18:41:40 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2005-05-30 18:41:40 +0000 |
| commit | e4328b9081dabc78f6115fe2dd916e8e5fe8cca0 (patch) | |
| tree | 17c02cf47ae44040d1ce1c61d028728a85e3460e /cube.c | |
| parent | 3c6b77c93bc508a44a5726d660bbf7161bde9945 (diff) | |
| download | puzzles-e4328b9081dabc78f6115fe2dd916e8e5fe8cca0.zip puzzles-e4328b9081dabc78f6115fe2dd916e8e5fe8cca0.tar.gz puzzles-e4328b9081dabc78f6115fe2dd916e8e5fe8cca0.tar.bz2 puzzles-e4328b9081dabc78f6115fe2dd916e8e5fe8cca0.tar.xz | |
Added an `interactive' flag to new_game_desc(), which toggles Mines
between on the one hand generating indeterminate game descriptions
awaiting the initial click, and on the other hand generating
concrete ones which have had their initial click. This makes `mines
--generate' do something useful.
[originally from svn r5869]
Diffstat (limited to 'cube.c')
| -rw-r--r-- | cube.c | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -586,7 +586,7 @@ static void classify_grid_square_callback(void *ctx, struct grid_square *sq) } static char *new_game_desc(game_params *params, random_state *rs, - game_aux_info **aux) + game_aux_info **aux, int interactive) { struct grid_data data; int i, j, k, m, area, facesperclass; |