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| author | Simon Tatham <anakin@pobox.com> | 2009-02-22 12:05:38 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2009-02-22 12:05:38 +0000 |
| commit | 407f29c46f35910ce3d7ddd41f13e94213c2597e (patch) | |
| tree | a276576d6d3161c345015f69447d474f5918a562 /drawing.c | |
| parent | 9249f096192b0a50e607024bf04736ef0506b5ea (diff) | |
| download | puzzles-407f29c46f35910ce3d7ddd41f13e94213c2597e.zip puzzles-407f29c46f35910ce3d7ddd41f13e94213c2597e.tar.gz puzzles-407f29c46f35910ce3d7ddd41f13e94213c2597e.tar.bz2 puzzles-407f29c46f35910ce3d7ddd41f13e94213c2597e.tar.xz | |
Introduce some infrastructure to permit games' print functions to
draw dotted lines. No puzzle yet uses this, but one's about to.
[originally from svn r8453]
Diffstat (limited to 'drawing.c')
| -rw-r--r-- | drawing.c | 5 |
1 files changed, 5 insertions, 0 deletions
@@ -283,3 +283,8 @@ void print_line_width(drawing *dr, int width) */ dr->api->line_width(dr->handle, (float)sqrt(dr->scale) * width); } + +void print_line_dotted(drawing *dr, int dotted) +{ + dr->api->line_dotted(dr->handle, dotted); +} |