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| author | Ben Harris <bjh21@bjh21.me.uk> | 2022-12-05 12:49:51 +0000 |
|---|---|---|
| committer | Ben Harris <bjh21@bjh21.me.uk> | 2022-12-05 23:24:45 +0000 |
| commit | 493d2fb138ba64faf795e1b4c01fd4f0d49075fc (patch) | |
| tree | da515d9abce7f44c2c72e6a9f0f85e4060018ae1 /emcc.c | |
| parent | 8d81c1814d249d3aa2342c02363a0220c54bf71c (diff) | |
| download | puzzles-493d2fb138ba64faf795e1b4c01fd4f0d49075fc.zip puzzles-493d2fb138ba64faf795e1b4c01fd4f0d49075fc.tar.gz puzzles-493d2fb138ba64faf795e1b4c01fd4f0d49075fc.tar.bz2 puzzles-493d2fb138ba64faf795e1b4c01fd4f0d49075fc.tar.xz | |
Devel docs: make it clear that decode_ui() gets a new game_ui
At least one puzzle does no actual decoding in decode_ui, but does
re-initialise some fields. This is unnecessary because the mid-end only
calls decode_ui() with a game_ui it just allocated using new_ui().
Diffstat (limited to 'emcc.c')
0 files changed, 0 insertions, 0 deletions