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| author | Ben Harris <bjh21@bjh21.me.uk> | 2022-11-12 23:39:05 +0000 |
|---|---|---|
| committer | Ben Harris <bjh21@bjh21.me.uk> | 2022-11-23 21:53:59 +0000 |
| commit | 52cd58043ac144eeafb92fd962662420506283c1 (patch) | |
| tree | ba3a8401ead53edeea6bc6278d948ed37e26f368 /emccpre.js | |
| parent | b1b2da98961c3ec6561a934834026c117f4366d3 (diff) | |
| download | puzzles-52cd58043ac144eeafb92fd962662420506283c1.zip puzzles-52cd58043ac144eeafb92fd962662420506283c1.tar.gz puzzles-52cd58043ac144eeafb92fd962662420506283c1.tar.bz2 puzzles-52cd58043ac144eeafb92fd962662420506283c1.tar.xz | |
js: Add keyboard navigation for menus
Once the input focus is in the menu system (for instance by Shift+Tab
from the puzzle), you can move left and right through the menu bar and
up and down within each menu. Enter selects a menu item. The current
menu item is tracked by giving it the input focus.
Diffstat (limited to 'emccpre.js')
| -rw-r--r-- | emccpre.js | 89 |
1 files changed, 89 insertions, 0 deletions
@@ -416,6 +416,95 @@ function initPuzzle() { gametypesubmenus.push(gametypelist); menuform = document.getElementById("gamemenu"); + // Find the next or previous item in a menu, or null if there + // isn't one. Skip list items that don't have a child (i.e. + // separators) or whose child is disabled. + function isuseful(item) { + return item.querySelector(":scope > :not(:disabled)"); + } + function nextmenuitem(item) { + do item = item.nextElementSibling; + while (item !== null && !isuseful(item)); + return item; + } + function prevmenuitem(item) { + do item = item.previousElementSibling; + while (item !== null && !isuseful(item)); + return item; + } + function firstmenuitem(menu) { + var item = menu && menu.firstElementChild; + while (item !== null && !isuseful(item)) + item = item.nextElementSibling; + return item; + } + function lastmenuitem(menu) { + var item = menu && menu.lastElementChild; + while (item !== null && !isuseful(item)) + item = item.previousElementSibling; + return item; + } + // Keyboard handlers for the menus. + function menukey(event) { + var thisitem = event.target.closest("li"); + var thismenu = thisitem.closest("ul"); + var targetitem = null; + var parentitem; + var parentitem_up = null; + var parentitem_sideways = null; + var submenu; + function ishorizontal(menu) { + // Which direction does this menu go in? + var cs = window.getComputedStyle(menu); + return cs.display == "flex" && cs.flexDirection == "row"; + } + if (!["ArrowLeft", "ArrowRight", "ArrowUp", "ArrowDown", "Enter"] + .includes(event.key)) + return; + if (ishorizontal(thismenu)) { + // Top-level menu bar. + if (event.key == "ArrowLeft") + targetitem = prevmenuitem(thisitem) || lastmenuitem(thismenu); + else if (event.key == "ArrowRight") + targetitem = nextmenuitem(thisitem) || firstmenuitem(thismenu); + else if (event.key == "ArrowUp") + targetitem = lastmenuitem(thisitem.querySelector("ul")); + else if (event.key == "ArrowDown" || event.key == "Enter") + targetitem = firstmenuitem(thisitem.querySelector("ul")); + } else { + // Ordinary vertical menu. + parentitem = thismenu.closest("li"); + if (parentitem) { + if (ishorizontal(parentitem.closest("ul"))) + parentitem_up = parentitem; + else + parentitem_sideways = parentitem; + } + if (event.key == "ArrowUp") + targetitem = prevmenuitem(thisitem) || parentitem_up || + lastmenuitem(thismenu); + else if (event.key == "ArrowDown") + targetitem = nextmenuitem(thisitem) || parentitem_up || + firstmenuitem(thismenu); + else if (event.key == "ArrowRight") + targetitem = thisitem.querySelector("li") || + (parentitem_up && nextmenuitem(parentitem_up)); + else if (event.key == "Enter") + targetitem = thisitem.querySelector("li"); + else if (event.key == "ArrowLeft") + targetitem = parentitem_sideways || + (parentitem_up && prevmenuitem(parentitem_up)); + } + if (targetitem) + targetitem.firstElementChild.focus(); + else if (event.key == "Enter") + event.target.click(); + // Prevent default even if we didn't do anything, as long as this + // was an interesting key. + event.preventDefault(); + } + menuform.addEventListener("keydown", menukey); + // In IE, the canvas doesn't automatically gain focus on a mouse // click, so make sure it does onscreen_canvas.addEventListener("mousedown", function(event) { |