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| author | Ben Harris <bjh21@bjh21.me.uk> | 2022-12-11 12:17:54 +0000 |
|---|---|---|
| committer | Ben Harris <bjh21@bjh21.me.uk> | 2023-01-19 20:34:48 +0000 |
| commit | 5ba1bf55600443ca6cdad448aa629ffbce7c4e22 (patch) | |
| tree | 4eebdfe0752f94ee88e8ce31c0cc3edd06bd7fe0 /emccpre.js | |
| parent | 48ded126a9fd399cf2d9c66ee928f4d1d6d065e4 (diff) | |
| download | puzzles-5ba1bf55600443ca6cdad448aa629ffbce7c4e22.zip puzzles-5ba1bf55600443ca6cdad448aa629ffbce7c4e22.tar.gz puzzles-5ba1bf55600443ca6cdad448aa629ffbce7c4e22.tar.bz2 puzzles-5ba1bf55600443ca6cdad448aa629ffbce7c4e22.tar.xz | |
js: Tolerate the absence of various UI elements from the HTML
To make things more consistent, the static buttons now all have their
own variables.
Diffstat (limited to 'emccpre.js')
| -rw-r--r-- | emccpre.js | 27 |
1 files changed, 17 insertions, 10 deletions
@@ -146,9 +146,16 @@ var menuform = document.getElementById("gamemenu"); var permalink_seed = document.getElementById("permalink-seed"); var permalink_desc = document.getElementById("permalink-desc"); -// The undo and redo buttons. Used by js_enable_undo_redo(). +// The various buttons. Undo and redo are used by js_enable_undo_redo(). +var specific_button = document.getElementById("specific"); +var random_button = document.getElementById("random"); +var new_button = document.getElementById("new"); +var restart_button = document.getElementById("restart"); var undo_button = document.getElementById("undo"); var redo_button = document.getElementById("redo"); +var solve_button = document.getElementById("solve"); +var save_button = document.getElementById("save"); +var load_button = document.getElementById("load"); // A div element enclosing both the puzzle and its status bar, used // for positioning the resize handle. @@ -359,34 +366,34 @@ function initPuzzle() { command = Module.cwrap('command', 'void', ['number']); // Event handlers for buttons and things, which call command(). - document.getElementById("specific").onclick = function(event) { + if (specific_button) specific_button.onclick = function(event) { // Ensure we don't accidentally process these events when a // dialog is actually active, e.g. because the button still // has keyboard focus if (dlg_dimmer === null) command(0); }; - document.getElementById("random").onclick = function(event) { + if (random_button) random_button.onclick = function(event) { if (dlg_dimmer === null) command(1); }; - document.getElementById("new").onclick = function(event) { + if (new_button) new_button.onclick = function(event) { if (dlg_dimmer === null) command(5); }; - document.getElementById("restart").onclick = function(event) { + if (restart_button) restart_button.onclick = function(event) { if (dlg_dimmer === null) command(6); }; - undo_button.onclick = function(event) { + if (undo_button) undo_button.onclick = function(event) { if (dlg_dimmer === null) command(7); }; - redo_button.onclick = function(event) { + if (redo_button) redo_button.onclick = function(event) { if (dlg_dimmer === null) command(8); }; - document.getElementById("solve").onclick = function(event) { + if (solve_button) solve_button.onclick = function(event) { if (dlg_dimmer === null) command(9); }; @@ -396,7 +403,7 @@ function initPuzzle() { var free_save_file = Module.cwrap('free_save_file', 'void', ['number']); var load_game = Module.cwrap('load_game', 'void', ['string', 'number']); - document.getElementById("save").onclick = function(event) { + if (save_button) save_button.onclick = function(event) { if (dlg_dimmer === null) { var savefile_ptr = get_save_file(); var savefile_text = UTF8ToString(savefile_ptr); @@ -418,7 +425,7 @@ function initPuzzle() { } }; - document.getElementById("load").onclick = function(event) { + if (load_button) load_button.onclick = function(event) { if (dlg_dimmer === null) { var input = document.createElement("input"); input.type = "file"; |