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authorBen Harris <bjh21@bjh21.me.uk>2022-10-26 10:05:04 +0100
committerBen Harris <bjh21@bjh21.me.uk>2022-11-09 21:40:27 +0000
commit7982002a644328164bf0f77bf489876ad012e90d (patch)
tree496e54d8dc6e6bd2c0fcd08f8f9a377c1021f830 /emccpre.js
parentc5a2446fae603a480de58b912fa349549bd9f247 (diff)
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js: Switch to window.requestAnimationFrame() for timing
This is an API specifically designed for the purposes of timing animations. Unlike setInterval, it tries to synchronise with the screen refresh rate. It naturally passes us timing information, saving the need to construct a Date object every frame. It has the nice feature that browsers (at least Firefox 91) will call it less frequently when the puzzle page isn't visible, which saves CPU time in puzzles that run a timer continuously.
Diffstat (limited to 'emccpre.js')
-rw-r--r--emccpre.js4
1 files changed, 2 insertions, 2 deletions
diff --git a/emccpre.js b/emccpre.js
index 22c462b..f9f0c18 100644
--- a/emccpre.js
+++ b/emccpre.js
@@ -90,8 +90,8 @@ var midpoint_test_str = "ABCDEFGHIKLMNOPRSTUVWXYZ0123456789";
var midpoint_cache = [];
// Variables used by js_activate_timer() and js_deactivate_timer().
-var timer = null;
-var timer_reference_date;
+var timer_active = false;
+var timer_reference;
// void timer_callback(double tplus);
//