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| author | Simon Tatham <anakin@pobox.com> | 2013-04-03 19:04:00 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2013-04-03 19:04:00 +0000 |
| commit | a752e7372021c1eea5df433f08e53fae1983e8ec (patch) | |
| tree | 2e9b3ccdb88cad41d77e1a210cf0134a830a8657 /emccpre.js | |
| parent | bd8c5941971585d80a2f383a85b15c3e5d041107 (diff) | |
| download | puzzles-a752e7372021c1eea5df433f08e53fae1983e8ec.zip puzzles-a752e7372021c1eea5df433f08e53fae1983e8ec.tar.gz puzzles-a752e7372021c1eea5df433f08e53fae1983e8ec.tar.bz2 puzzles-a752e7372021c1eea5df433f08e53fae1983e8ec.tar.xz | |
Try to give a more friendly message if anything goes wrong during
puzzle startup. The puzzle web pages now enclose the whole puzzle
(buttons, canvas, permalinks) in a div set to display:none, and
instead display an apologetic message saying 'sorry, it didn't work';
then, if we get through the whole init function without crashing, we
show the puzzle and hide the apology.
[originally from svn r9802]
Diffstat (limited to 'emccpre.js')
| -rw-r--r-- | emccpre.js | 9 |
1 files changed, 8 insertions, 1 deletions
@@ -257,9 +257,16 @@ function initPuzzle() { // Default to giving keyboard focus to the puzzle. onscreen_canvas.focus(); - // And run the C setup function, passing argv[1] as the fragment + // Run the C setup function, passing argv[1] as the fragment // identifier (so that permalinks of the form puzzle.html#game-id // can launch the specified id). Module.arguments = [location.hash]; Module.run(); + + // And if we get here with everything having gone smoothly, i.e. + // we haven't crashed for one reason or another during setup, then + // it's probably safe to hide the 'sorry, no puzzle here' div and + // show the div containing the actual puzzle. + document.getElementById("apology").style.display = "none"; + document.getElementById("puzzle").style.display = "inline"; } |