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| author | Ben Harris <bjh21@bjh21.me.uk> | 2022-11-07 23:02:06 +0000 |
|---|---|---|
| committer | Ben Harris <bjh21@bjh21.me.uk> | 2022-11-08 10:27:02 +0000 |
| commit | ad9ee5a52470b864f6914ba9b5c2c9ae2d6ab072 (patch) | |
| tree | f265cb1b0cf504fa9542f1647e506a770bf0e837 /emccpre.js | |
| parent | e45cd43aaab7af014607b2578ec68a5bbec1b609 (diff) | |
| download | puzzles-ad9ee5a52470b864f6914ba9b5c2c9ae2d6ab072.zip puzzles-ad9ee5a52470b864f6914ba9b5c2c9ae2d6ab072.tar.gz puzzles-ad9ee5a52470b864f6914ba9b5c2c9ae2d6ab072.tar.bz2 puzzles-ad9ee5a52470b864f6914ba9b5c2c9ae2d6ab072.tar.xz | |
js: Move much of the handling of device pixel ratios to the mid-end
Now that the mid-end knows how to do it, we can remove some complexity
from the front end.
Diffstat (limited to 'emccpre.js')
| -rw-r--r-- | emccpre.js | 11 |
1 files changed, 2 insertions, 9 deletions
@@ -30,12 +30,6 @@ var ctx; // by js_canvas_end_draw. var update_xmin, update_xmax, update_ymin, update_ymax; -// Nominal size of the canvas in CSS pixels. This is set when the -// canvas is explicitly resized, and used as the basis of calls to -// midend_size whenever the device pixel ratio changes. That way -// changes of zoom levels in browsers will generally be reversible. -var nominal_width, nominal_height; - // Module object for Emscripten. We fill in these parameters to ensure // that Module.run() won't be called until we're ready (we want to do // our own init stuff first), and that when main() returns nothing @@ -540,8 +534,7 @@ function initPuzzle() { * <https://developer.mozilla.org/en-US/docs/Web/API/Window/ * devicePixelRatio> (CC0) to work on older browsers. */ - var rescale_puzzle = Module.cwrap('rescale_puzzle', - 'void', ['number', 'number']); + var rescale_puzzle = Module.cwrap('rescale_puzzle', 'void', []); var mql = null; var update_pixel_ratio = function() { var dpr = window.devicePixelRatio; @@ -549,7 +542,7 @@ function initPuzzle() { mql.removeListener(update_pixel_ratio); mql = window.matchMedia(`(resolution: ${dpr}dppx)`); mql.addListener(update_pixel_ratio); - rescale_puzzle(nominal_width * dpr, nominal_height * dpr); + rescale_puzzle(); } Module.onRuntimeInitialized = function() { |