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authorBen Harris <bjh21@bjh21.me.uk>2023-01-02 00:16:07 +0000
committerBen Harris <bjh21@bjh21.me.uk>2023-01-19 20:34:48 +0000
commitb0203e8f72df74783a5e216aa7cd1a8f307a4d41 (patch)
tree1c9b4d7ae9f5538eb9f83bfc1b0afd23bd61674c /emccpre.js
parentb8e9bfa7f6a1d96e8cae96f43d7b5a1394abb447 (diff)
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js: Quicker keyboard access to menu items
Now pressing "1" to "9" or "0" activate the first ten items of the current menu, to save so much pressing of the arrow keys. There isn't any visible indication of this, so it's a bit of an Easter egg.
Diffstat (limited to 'emccpre.js')
-rw-r--r--emccpre.js45
1 files changed, 29 insertions, 16 deletions
diff --git a/emccpre.js b/emccpre.js
index 6485d94..7a99e3d 100644
--- a/emccpre.js
+++ b/emccpre.js
@@ -476,7 +476,9 @@ function initPuzzle() {
}
// Keyboard handlers for the menus.
function menukey(event) {
- var thisitem = event.target.closest("li");
+ var target = event.target;
+ var key = event.key;
+ var thisitem = target.closest("li");
var thismenu = thisitem.closest("ul");
var targetitem = null;
var parentitem;
@@ -490,19 +492,30 @@ function initPuzzle() {
}
if (dlg_dimmer !== null)
return;
+ if (["1", "2", "3", "4", "5", "6", "7", "8", "9", "0"]
+ .includes(key)) {
+ var shortcutitem = thismenu.querySelectorAll(
+ ":scope > li:not([role='separator']")[(Number(key) + 9) % 10];
+ if (shortcutitem) {
+ target = shortcutitem.firstElementChild;
+ target.focus();
+ thisitem = target.closest("li");
+ key = "Enter";
+ }
+ }
if (!["ArrowLeft", "ArrowRight", "ArrowUp", "ArrowDown", "Enter",
"Escape", "Backspace", "SoftRight", "F10"]
- .includes(event.key))
+ .includes(key))
return;
if (ishorizontal(thismenu)) {
// Top-level menu bar.
- if (event.key == "ArrowLeft")
+ if (key == "ArrowLeft")
targetitem = prevmenuitem(thisitem) || lastmenuitem(thismenu);
- else if (event.key == "ArrowRight")
+ else if (key == "ArrowRight")
targetitem = nextmenuitem(thisitem) || firstmenuitem(thismenu);
- else if (event.key == "ArrowUp")
+ else if (key == "ArrowUp")
targetitem = lastmenuitem(thisitem.querySelector("ul"));
- else if (event.key == "ArrowDown" || event.key == "Enter")
+ else if (key == "ArrowDown" || key == "Enter")
targetitem = firstmenuitem(thisitem.querySelector("ul"));
} else {
// Ordinary vertical menu.
@@ -513,29 +526,29 @@ function initPuzzle() {
else
parentitem_sideways = parentitem;
}
- if (event.key == "ArrowUp")
+ if (key == "ArrowUp")
targetitem = prevmenuitem(thisitem) || parentitem_up ||
lastmenuitem(thismenu);
- else if (event.key == "ArrowDown")
+ else if (key == "ArrowDown")
targetitem = nextmenuitem(thisitem) || parentitem_up ||
firstmenuitem(thismenu);
- else if (event.key == "ArrowRight")
+ else if (key == "ArrowRight")
targetitem = thisitem.querySelector("li") ||
(parentitem_up && nextmenuitem(parentitem_up));
- else if (event.key == "Enter")
+ else if (key == "Enter")
targetitem = thisitem.querySelector("li");
- else if (event.key == "ArrowLeft")
+ else if (key == "ArrowLeft")
targetitem = parentitem_sideways ||
(parentitem_up && prevmenuitem(parentitem_up));
- else if (event.key == "Backspace")
+ else if (key == "Backspace")
targetitem = parentitem;
}
if (targetitem)
targetitem.firstElementChild.focus();
- else if (event.key == "Enter")
- event.target.click();
- else if (event.key == "Escape" || event.key == "SoftRight" ||
- event.key == "F10" || event.key == "Backspace")
+ else if (key == "Enter")
+ target.click();
+ else if (key == "Escape" || key == "SoftRight" ||
+ key == "F10" || key == "Backspace")
// Leave the menu entirely.
onscreen_canvas.focus();
// Prevent default even if we didn't do anything, as long as this