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| author | Ben Harris <bjh21@bjh21.me.uk> | 2023-06-26 23:16:49 +0100 |
|---|---|---|
| committer | Ben Harris <bjh21@bjh21.me.uk> | 2023-06-26 23:22:54 +0100 |
| commit | c8cc4a5f387774c35e3e8f924d4200c0908c9d5a (patch) | |
| tree | 097d65a9aa9fe2f42419e60a9cee416182daf16f /emccpre.js | |
| parent | dce37199985f332ddfe4a1b3fb065efb358a8fb1 (diff) | |
| download | puzzles-c8cc4a5f387774c35e3e8f924d4200c0908c9d5a.zip puzzles-c8cc4a5f387774c35e3e8f924d4200c0908c9d5a.tar.gz puzzles-c8cc4a5f387774c35e3e8f924d4200c0908c9d5a.tar.bz2 puzzles-c8cc4a5f387774c35e3e8f924d4200c0908c9d5a.tar.xz | |
Add user preference for Bridges' "G" key (show_hints)
I missed this in my previous addition of preferences for UI controls
(4227ac1fd5dc25c247e7526526079b85e1890766) because it wasn't documented.
Now it is documented and it has a preference.
I've phrased it as showing possible bridge locations, which doesn't
really make clear that "possible" relates only to the locations of
islands and not to anything already placed. Improvements welcome!
Diffstat (limited to 'emccpre.js')
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