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authorSimon Tatham <anakin@pobox.com>2008-04-10 11:11:33 +0000
committerSimon Tatham <anakin@pobox.com>2008-04-10 11:11:33 +0000
commit4bd99ecae9d1d02f85ed63c9cfd7ef21dfb7d29a (patch)
tree7863e56d1c5686b5637b237abe671be6a8c0dc3d /fifteen.c
parent19172c4a30a15e69ad2e8aa74524d0c512e321c1 (diff)
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Now that we're highlighting the currently selected preset in the
Type menu, it looks faintly silly that Fifteen doesn't have any presets other than Custom: you open a Fifteen window in its default state, and the Type menu appears to be telling you it has a custom size! Fixed by adding a preset for the default parameters. I'd quite like to fix this properly by revamping the presets mechanism in a way that _enforces_ that there must always be a preset which matches the default parameters, but that's more fiddly than it sounds. For the moment, this change fixes the only externally visible infelicity in the current game set. [originally from svn r7983]
Diffstat (limited to 'fifteen.c')
-rw-r--r--fifteen.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/fifteen.c b/fifteen.c
index d3a02f3..ccd1903 100644
--- a/fifteen.c
+++ b/fifteen.c
@@ -57,6 +57,11 @@ static game_params *default_params(void)
static int game_fetch_preset(int i, char **name, game_params **params)
{
+ if (i == 0) {
+ *params = default_params();
+ *name = dupstr("4x4");
+ return TRUE;
+ }
return FALSE;
}