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| author | Simon Tatham <anakin@pobox.com> | 2020-02-26 06:03:35 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2020-02-26 06:03:35 +0000 |
| commit | f8027fb2e0032b362621e7314ef0ac6cdc2b8577 (patch) | |
| tree | ea20b9dfa8c29571eb57e82601e2dcca9ddde6e4 /findloop.c | |
| parent | 79a5378b5adc46ee33ba34d55738f916fb8adfc9 (diff) | |
| download | puzzles-f8027fb2e0032b362621e7314ef0ac6cdc2b8577.zip puzzles-f8027fb2e0032b362621e7314ef0ac6cdc2b8577.tar.gz puzzles-f8027fb2e0032b362621e7314ef0ac6cdc2b8577.tar.bz2 puzzles-f8027fb2e0032b362621e7314ef0ac6cdc2b8577.tar.xz | |
Tracks: make solver return max difficulty used.
This should speed up game generation, because now we don't have to run
the solver _twice_ whenever we want to check that the grid has exactly
the intended difficulty. Instead, we can just run it once and check
the max_diff output.
Diffstat (limited to 'findloop.c')
0 files changed, 0 insertions, 0 deletions