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authorBen Harris <bjh21@bjh21.me.uk>2023-06-04 18:42:58 +0100
committerBen Harris <bjh21@bjh21.me.uk>2023-06-11 00:33:27 +0100
commita9af3fda1d784c42d486a019a0a4e947f762af70 (patch)
tree8cb5d37274541dae804cd11d944feb41ffa1d40b /flood.c
parentb08c13f5f47a8541961fc150142523b061d3d9c6 (diff)
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Rename UI_UPDATE as MOVE_UI_UPDATE
All the other constants named UI_* are special key names that can be passed to midend_process_key(), but UI_UPDATE is a special return value from the back-end interpret_move() function instead. This renaming makes the distinction clear and provides a naming convention for future special return values from interpret_move().
Diffstat (limited to 'flood.c')
-rw-r--r--flood.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/flood.c b/flood.c
index 87d0bf2..12bea69 100644
--- a/flood.c
+++ b/flood.c
@@ -838,19 +838,19 @@ static char *interpret_move(const game_state *state, game_ui *ui,
} else if (button == CURSOR_LEFT && ui->cx > 0) {
ui->cx--;
ui->cursor_visible = true;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
} else if (button == CURSOR_RIGHT && ui->cx+1 < w) {
ui->cx++;
ui->cursor_visible = true;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
} else if (button == CURSOR_UP && ui->cy > 0) {
ui->cy--;
ui->cursor_visible = true;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
} else if (button == CURSOR_DOWN && ui->cy+1 < h) {
ui->cy++;
ui->cursor_visible = true;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
} else if (button == CURSOR_SELECT) {
tx = ui->cx;
ty = ui->cy;