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| author | Ben Harris <bjh21@bjh21.me.uk> | 2023-06-04 18:42:58 +0100 |
|---|---|---|
| committer | Ben Harris <bjh21@bjh21.me.uk> | 2023-06-11 00:33:27 +0100 |
| commit | a9af3fda1d784c42d486a019a0a4e947f762af70 (patch) | |
| tree | 8cb5d37274541dae804cd11d944feb41ffa1d40b /flood.c | |
| parent | b08c13f5f47a8541961fc150142523b061d3d9c6 (diff) | |
| download | puzzles-a9af3fda1d784c42d486a019a0a4e947f762af70.zip puzzles-a9af3fda1d784c42d486a019a0a4e947f762af70.tar.gz puzzles-a9af3fda1d784c42d486a019a0a4e947f762af70.tar.bz2 puzzles-a9af3fda1d784c42d486a019a0a4e947f762af70.tar.xz | |
Rename UI_UPDATE as MOVE_UI_UPDATE
All the other constants named UI_* are special key names that can be
passed to midend_process_key(), but UI_UPDATE is a special return value
from the back-end interpret_move() function instead. This renaming
makes the distinction clear and provides a naming convention for future
special return values from interpret_move().
Diffstat (limited to 'flood.c')
| -rw-r--r-- | flood.c | 8 |
1 files changed, 4 insertions, 4 deletions
@@ -838,19 +838,19 @@ static char *interpret_move(const game_state *state, game_ui *ui, } else if (button == CURSOR_LEFT && ui->cx > 0) { ui->cx--; ui->cursor_visible = true; - return UI_UPDATE; + return MOVE_UI_UPDATE; } else if (button == CURSOR_RIGHT && ui->cx+1 < w) { ui->cx++; ui->cursor_visible = true; - return UI_UPDATE; + return MOVE_UI_UPDATE; } else if (button == CURSOR_UP && ui->cy > 0) { ui->cy--; ui->cursor_visible = true; - return UI_UPDATE; + return MOVE_UI_UPDATE; } else if (button == CURSOR_DOWN && ui->cy+1 < h) { ui->cy++; ui->cursor_visible = true; - return UI_UPDATE; + return MOVE_UI_UPDATE; } else if (button == CURSOR_SELECT) { tx = ui->cx; ty = ui->cy; |