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| author | Simon Tatham <anakin@pobox.com> | 2023-04-21 15:30:41 +0100 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2023-04-21 16:18:04 +0100 |
| commit | a4fca3286f3aa630a3641e50a8e1f44ab1504a29 (patch) | |
| tree | 43ff6e5c34d83b607b4ac3bc42b886a300cbaa5d /galaxies.c | |
| parent | ec2e2f37703e1da4bb097c27ae5e7f1fa368624b (diff) | |
| download | puzzles-a4fca3286f3aa630a3641e50a8e1f44ab1504a29.zip puzzles-a4fca3286f3aa630a3641e50a8e1f44ab1504a29.tar.gz puzzles-a4fca3286f3aa630a3641e50a8e1f44ab1504a29.tar.bz2 puzzles-a4fca3286f3aa630a3641e50a8e1f44ab1504a29.tar.xz | |
Pass a game_ui to compute_size, print_size and print.
I'm about to move some of the bodgy getenv-based options so that they
become fields in game_ui. So these functions, which could previously
access those options directly via getenv, will now need to be given a
game_ui where they can look them up.
Diffstat (limited to 'galaxies.c')
| -rw-r--r-- | galaxies.c | 10 |
1 files changed, 6 insertions, 4 deletions
@@ -3405,7 +3405,7 @@ badmove: */ static void game_compute_size(const game_params *params, int sz, - int *x, int *y) + const game_ui *ui, int *x, int *y) { struct { int tilesize, w, h; } ads, *ds = &ads; @@ -3926,7 +3926,8 @@ static int game_status(const game_state *state) } #ifndef EDITOR -static void game_print_size(const game_params *params, float *x, float *y) +static void game_print_size(const game_params *params, const game_ui *ui, + float *x, float *y) { int pw, ph; @@ -3934,12 +3935,13 @@ static void game_print_size(const game_params *params, float *x, float *y) * 8mm squares by default. (There isn't all that much detail * that needs to go in each square.) */ - game_compute_size(params, 800, &pw, &ph); + game_compute_size(params, 800, ui, &pw, &ph); *x = pw / 100.0F; *y = ph / 100.0F; } -static void game_print(drawing *dr, const game_state *state, int sz) +static void game_print(drawing *dr, const game_state *state, const game_ui *ui, + int sz) { int w = state->w, h = state->h; int white, black, blackish; |