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| author | Simon Tatham <anakin@pobox.com> | 2017-10-01 13:53:24 +0100 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2017-10-01 16:34:41 +0100 |
| commit | b3243d75043cf1d70beb88d2a36eaebfe85c2c3f (patch) | |
| tree | ab6151e321465c172582ca064910665f055ceec9 /galaxies.c | |
| parent | de67801b0fd3dfa11777c1ef86cd617baf376b7b (diff) | |
| download | puzzles-b3243d75043cf1d70beb88d2a36eaebfe85c2c3f.zip puzzles-b3243d75043cf1d70beb88d2a36eaebfe85c2c3f.tar.gz puzzles-b3243d75043cf1d70beb88d2a36eaebfe85c2c3f.tar.bz2 puzzles-b3243d75043cf1d70beb88d2a36eaebfe85c2c3f.tar.xz | |
Return error messages as 'const char *', not 'char *'.
They're never dynamically allocated, and are almost always string
literals, so const is more appropriate.
Diffstat (limited to 'galaxies.c')
| -rw-r--r-- | galaxies.c | 9 |
1 files changed, 5 insertions, 4 deletions
@@ -277,7 +277,7 @@ static game_params *custom_params(const config_item *cfg) return ret; } -static char *validate_params(const game_params *params, int full) +static const char *validate_params(const game_params *params, int full) { if (params->w < 3 || params->h < 3) return "Width and height must both be at least 3"; @@ -1570,7 +1570,7 @@ fail: return NULL; } -static char *validate_desc(const game_params *params, const char *desc) +static const char *validate_desc(const game_params *params, const char *desc) { char *why = NULL; game_state *dummy = load_game(params, desc, &why); @@ -2254,7 +2254,7 @@ got_result: #ifndef EDITOR static char *solve_game(const game_state *state, const game_state *currstate, - const char *aux, char **error) + const char *aux, const char **error) { game_state *tosolve; char *ret; @@ -3771,7 +3771,8 @@ static void soak(game_params *p, random_state *rs) int main(int argc, char **argv) { game_params *p; - char *id = NULL, *desc, *err; + char *id = NULL, *desc; + const char *err; game_state *s; int diff, do_soak = 0, verbose = 0; random_state *rs; |