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| author | Simon Tatham <anakin@pobox.com> | 2011-05-06 17:09:03 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2011-05-06 17:09:03 +0000 |
| commit | 4a172274f2abde1c2ad23ba46b183e1d767fb902 (patch) | |
| tree | e8b39e62d938bb5a7e5a20fff144a88a42dea7a1 /grid.c | |
| parent | 5619904bcc12427e88a05281872231f69f06180d (diff) | |
| download | puzzles-4a172274f2abde1c2ad23ba46b183e1d767fb902.zip puzzles-4a172274f2abde1c2ad23ba46b183e1d767fb902.tar.gz puzzles-4a172274f2abde1c2ad23ba46b183e1d767fb902.tar.bz2 puzzles-4a172274f2abde1c2ad23ba46b183e1d767fb902.tar.xz | |
Apply the rotation in Penrose grid descriptions by rotating in the
4-vector representation, rather than mucking about with sines and
cosines after grid generation. _Should_ make no difference in the
generated grids (there's a theoretical risk of an unlucky rounding
error just about managing to push some point in or out of bounds, but
I think it's vanishingly small), but simplifies the coordinate-
flattening procedure, and in particular increases its chance of
getting vertical lines actually vertical.
(Prior to this change, the game ID
10x10t12:G2554,-31,108_a3b12h0a212a3d102b2a23a2e3b01b0a2c2a0c0 was
generating a not-quite-vertical edge at top left, in the Java port but
not on Linux; I suspect differences in sin and cos as the cause of the
discrepancy. With the rotation done like this, the points'
x-coordinates are now computed without reference to their
y-coordinates.)
[originally from svn r9168]
Diffstat (limited to 'grid.c')
| -rw-r--r-- | grid.c | 13 |
1 files changed, 5 insertions, 8 deletions
@@ -2472,7 +2472,6 @@ static grid *grid_new_greatdodecagonal(int width, int height, char *desc) typedef struct setface_ctx { int xmin, xmax, ymin, ymax; - int aoff; grid *g; tree234 *points; @@ -2488,8 +2487,6 @@ static int set_faces(penrose_state *state, vector *vs, int n, int depth) setface_ctx *sf_ctx = (setface_ctx *)state->ctx; int i; int xs[4], ys[4]; - double cosa = cos(sf_ctx->aoff * PI / 180.0); - double sina = sin(sf_ctx->aoff * PI / 180.0); if (depth < state->max_depth) return 0; #ifdef DEBUG_PENROSE @@ -2499,8 +2496,8 @@ static int set_faces(penrose_state *state, vector *vs, int n, int depth) for (i = 0; i < n; i++) { double tx = v_x(vs, i), ty = v_y(vs, i); - xs[i] = (int)round_int_nearest_away( tx*cosa + ty*sina); - ys[i] = (int)round_int_nearest_away(-tx*sina + ty*cosa); + xs[i] = (int)round_int_nearest_away(tx); + ys[i] = (int)round_int_nearest_away(ty); if (xs[i] < sf_ctx->xmin || xs[i] > sf_ctx->xmax) return 0; if (ys[i] < sf_ctx->ymin || ys[i] > sf_ctx->ymax) return 0; @@ -2602,7 +2599,7 @@ static char *grid_validate_desc_penrose(grid_type type, int width, int height, c static grid *grid_new_penrose(int width, int height, int which, char *desc) { int max_faces, max_dots, tilesize = PENROSE_TILESIZE; - int xsz, ysz, xoff, yoff; + int xsz, ysz, xoff, yoff, aoff; double rradius; tree234 *points; @@ -2635,7 +2632,7 @@ static grid *grid_new_penrose(int width, int height, int which, char *desc) sf_ctx.points = points; if (desc != NULL) { - if (sscanf(desc, "G%d,%d,%d", &xoff, &yoff, &sf_ctx.aoff) != 3) + if (sscanf(desc, "G%d,%d,%d", &xoff, &yoff, &aoff) != 3) assert(!"Invalid grid description."); } else { xoff = yoff = 0; @@ -2654,7 +2651,7 @@ static grid *grid_new_penrose(int width, int height, int which, char *desc) debug(("penrose: x range (%f --> %f), y range (%f --> %f)", sf_ctx.xmin, sf_ctx.xmax, sf_ctx.ymin, sf_ctx.ymax)); - penrose(&ps, which); + penrose(&ps, which, aoff); freetree234(points); assert(g->num_faces <= max_faces); |