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| author | Simon Tatham <anakin@pobox.com> | 2005-06-28 11:14:09 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2005-06-28 11:14:09 +0000 |
| commit | 89fdc09c29f1219a7660ad6d1839cc914a009c02 (patch) | |
| tree | c9e9e95e109aa01df1a0ca8d310467929cf3049b /gtk.c | |
| parent | 6c9beb697bd61c7e8d0eac8b7fce54cde134d9c9 (diff) | |
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More serialisation changes: the game_aux_info structure has now been
retired, and replaced with a simple string. Most of the games which
use it simply encode the string in the same way that the Solve move
will also be encoded, i.e. solve_game() simply returns
dupstr(aux_info). Again, this is a better approach than writing
separate game_aux_info serialise/deserialise functions because doing
it this way is self-testing (the strings are created and parsed
during the course of any Solve operation at all).
[originally from svn r6029]
Diffstat (limited to 'gtk.c')
| -rw-r--r-- | gtk.c | 5 |
1 files changed, 2 insertions, 3 deletions
@@ -1500,12 +1500,11 @@ int main(int argc, char **argv) } while (n-- > 0) { - game_aux_info *aux = NULL; + char *aux = NULL; char *desc = thegame.new_desc(par, rs, &aux, FALSE); printf("%s:%s\n", parstr, desc); sfree(desc); - if (aux) - thegame.free_aux_info(aux); + sfree(aux); } return 0; |