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authorSimon Tatham <anakin@pobox.com>2008-09-06 09:27:56 +0000
committerSimon Tatham <anakin@pobox.com>2008-09-06 09:27:56 +0000
commita7431c0b7ce232f296ebcd70172ca64e58300105 (patch)
tree8f02add581cf4b0d0d69d4ad5490b124a322a0ad /gtk.c
parentc6b1d4472b2f339c54c9c9de06c6ebef2a92dba9 (diff)
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New infrastructure feature. Games are now permitted to be
_conditionally_ able to format the current puzzle as text to be sent to the clipboard. For instance, if a game were to support playing on a square grid and on other kinds of grid such as hexagonal, then it might reasonably feel that only the former could be sensibly rendered in ASCII art; so it can now arrange for the "Copy" menu item to be greyed out depending on the game_params. To do this I've introduced a new backend function (can_format_as_text_now()), and renamed the existing static backend field "can_format_as_text" to "can_format_as_text_ever". The latter will cause compile errors for anyone maintaining a third-party front end; if any such person is reading this, I apologise to them for the inconvenience, but I did do it deliberately so that they'd know to update their front end. As yet, no checked-in game actually uses this feature; all current games can still either copy always or copy never. [originally from svn r8161]
Diffstat (limited to 'gtk.c')
-rw-r--r--gtk.c33
1 files changed, 26 insertions, 7 deletions
diff --git a/gtk.c b/gtk.c
index 1f991d6..94e6975 100644
--- a/gtk.c
+++ b/gtk.c
@@ -79,7 +79,7 @@ void fatal(char *fmt, ...)
* GTK front end to puzzles.
*/
-static void update_preset_tick(frontend *fe);
+static void changed_preset(frontend *fe);
struct font {
#ifdef USE_PANGO
@@ -127,6 +127,7 @@ struct frontend {
int npresets;
GtkWidget **preset_bullets;
GtkWidget *preset_custom_bullet;
+ GtkWidget *copy_menu_item;
};
void get_random_seed(void **randseed, int *randseedsize)
@@ -849,7 +850,7 @@ static void config_ok_button_clicked(GtkButton *button, gpointer data)
else {
fe->cfgret = TRUE;
gtk_widget_destroy(fe->cfgbox);
- update_preset_tick(fe);
+ changed_preset(fe);
}
}
@@ -1115,11 +1116,18 @@ static void update_menuitem_bullet(GtkWidget *label, int visible)
}
}
-static void update_preset_tick(frontend *fe)
+/*
+ * Called when any other code in this file has changed the
+ * selected game parameters.
+ */
+static void changed_preset(frontend *fe)
{
int n = midend_which_preset(fe->me);
int i;
+ /*
+ * Update the tick mark in the Type menu.
+ */
if (fe->preset_bullets) {
for (i = 0; i < fe->npresets; i++)
update_menuitem_bullet(fe->preset_bullets[i], n == i);
@@ -1127,6 +1135,14 @@ static void update_preset_tick(frontend *fe)
if (fe->preset_custom_bullet) {
update_menuitem_bullet(fe->preset_custom_bullet, n < 0);
}
+
+ /*
+ * Update the greying on the Copy menu option.
+ */
+ if (fe->copy_menu_item) {
+ int enabled = midend_can_format_as_text_now(fe->me);
+ gtk_widget_set_sensitive(fe->copy_menu_item, enabled);
+ }
}
static void resize_fe(frontend *fe)
@@ -1158,7 +1174,7 @@ static void menu_preset_event(GtkMenuItem *menuitem, gpointer data)
midend_set_params(fe->me, params);
midend_new_game(fe->me);
- update_preset_tick(fe);
+ changed_preset(fe);
resize_fe(fe);
}
@@ -1388,7 +1404,7 @@ static void menu_load_event(GtkMenuItem *menuitem, gpointer data)
return;
}
- update_preset_tick(fe);
+ changed_preset(fe);
resize_fe(fe);
}
}
@@ -1673,7 +1689,7 @@ static frontend *new_window(char *arg, int argtype, char **error)
} else
fe->preset_custom_bullet = NULL;
- update_preset_tick(fe);
+ changed_preset(fe);
} else {
fe->npresets = 0;
fe->preset_bullets = NULL;
@@ -1694,13 +1710,16 @@ static frontend *new_window(char *arg, int argtype, char **error)
add_menu_separator(GTK_CONTAINER(menu));
add_menu_item_with_key(fe, GTK_CONTAINER(menu), "Undo", 'u');
add_menu_item_with_key(fe, GTK_CONTAINER(menu), "Redo", 'r');
- if (thegame.can_format_as_text) {
+ if (thegame.can_format_as_text_ever) {
add_menu_separator(GTK_CONTAINER(menu));
menuitem = gtk_menu_item_new_with_label("Copy");
gtk_container_add(GTK_CONTAINER(menu), menuitem);
gtk_signal_connect(GTK_OBJECT(menuitem), "activate",
GTK_SIGNAL_FUNC(menu_copy_event), fe);
gtk_widget_show(menuitem);
+ fe->copy_menu_item = menuitem;
+ } else {
+ fe->copy_menu_item = NULL;
}
if (thegame.can_solve) {
add_menu_separator(GTK_CONTAINER(menu));