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| author | Simon Tatham <anakin@pobox.com> | 2008-09-06 09:27:56 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2008-09-06 09:27:56 +0000 |
| commit | a7431c0b7ce232f296ebcd70172ca64e58300105 (patch) | |
| tree | 8f02add581cf4b0d0d69d4ad5490b124a322a0ad /gtk.c | |
| parent | c6b1d4472b2f339c54c9c9de06c6ebef2a92dba9 (diff) | |
| download | puzzles-a7431c0b7ce232f296ebcd70172ca64e58300105.zip puzzles-a7431c0b7ce232f296ebcd70172ca64e58300105.tar.gz puzzles-a7431c0b7ce232f296ebcd70172ca64e58300105.tar.bz2 puzzles-a7431c0b7ce232f296ebcd70172ca64e58300105.tar.xz | |
New infrastructure feature. Games are now permitted to be
_conditionally_ able to format the current puzzle as text to be sent
to the clipboard. For instance, if a game were to support playing on
a square grid and on other kinds of grid such as hexagonal, then it
might reasonably feel that only the former could be sensibly
rendered in ASCII art; so it can now arrange for the "Copy" menu
item to be greyed out depending on the game_params.
To do this I've introduced a new backend function
(can_format_as_text_now()), and renamed the existing static backend
field "can_format_as_text" to "can_format_as_text_ever". The latter
will cause compile errors for anyone maintaining a third-party front
end; if any such person is reading this, I apologise to them for the
inconvenience, but I did do it deliberately so that they'd know to
update their front end.
As yet, no checked-in game actually uses this feature; all current
games can still either copy always or copy never.
[originally from svn r8161]
Diffstat (limited to 'gtk.c')
| -rw-r--r-- | gtk.c | 33 |
1 files changed, 26 insertions, 7 deletions
@@ -79,7 +79,7 @@ void fatal(char *fmt, ...) * GTK front end to puzzles. */ -static void update_preset_tick(frontend *fe); +static void changed_preset(frontend *fe); struct font { #ifdef USE_PANGO @@ -127,6 +127,7 @@ struct frontend { int npresets; GtkWidget **preset_bullets; GtkWidget *preset_custom_bullet; + GtkWidget *copy_menu_item; }; void get_random_seed(void **randseed, int *randseedsize) @@ -849,7 +850,7 @@ static void config_ok_button_clicked(GtkButton *button, gpointer data) else { fe->cfgret = TRUE; gtk_widget_destroy(fe->cfgbox); - update_preset_tick(fe); + changed_preset(fe); } } @@ -1115,11 +1116,18 @@ static void update_menuitem_bullet(GtkWidget *label, int visible) } } -static void update_preset_tick(frontend *fe) +/* + * Called when any other code in this file has changed the + * selected game parameters. + */ +static void changed_preset(frontend *fe) { int n = midend_which_preset(fe->me); int i; + /* + * Update the tick mark in the Type menu. + */ if (fe->preset_bullets) { for (i = 0; i < fe->npresets; i++) update_menuitem_bullet(fe->preset_bullets[i], n == i); @@ -1127,6 +1135,14 @@ static void update_preset_tick(frontend *fe) if (fe->preset_custom_bullet) { update_menuitem_bullet(fe->preset_custom_bullet, n < 0); } + + /* + * Update the greying on the Copy menu option. + */ + if (fe->copy_menu_item) { + int enabled = midend_can_format_as_text_now(fe->me); + gtk_widget_set_sensitive(fe->copy_menu_item, enabled); + } } static void resize_fe(frontend *fe) @@ -1158,7 +1174,7 @@ static void menu_preset_event(GtkMenuItem *menuitem, gpointer data) midend_set_params(fe->me, params); midend_new_game(fe->me); - update_preset_tick(fe); + changed_preset(fe); resize_fe(fe); } @@ -1388,7 +1404,7 @@ static void menu_load_event(GtkMenuItem *menuitem, gpointer data) return; } - update_preset_tick(fe); + changed_preset(fe); resize_fe(fe); } } @@ -1673,7 +1689,7 @@ static frontend *new_window(char *arg, int argtype, char **error) } else fe->preset_custom_bullet = NULL; - update_preset_tick(fe); + changed_preset(fe); } else { fe->npresets = 0; fe->preset_bullets = NULL; @@ -1694,13 +1710,16 @@ static frontend *new_window(char *arg, int argtype, char **error) add_menu_separator(GTK_CONTAINER(menu)); add_menu_item_with_key(fe, GTK_CONTAINER(menu), "Undo", 'u'); add_menu_item_with_key(fe, GTK_CONTAINER(menu), "Redo", 'r'); - if (thegame.can_format_as_text) { + if (thegame.can_format_as_text_ever) { add_menu_separator(GTK_CONTAINER(menu)); menuitem = gtk_menu_item_new_with_label("Copy"); gtk_container_add(GTK_CONTAINER(menu), menuitem); gtk_signal_connect(GTK_OBJECT(menuitem), "activate", GTK_SIGNAL_FUNC(menu_copy_event), fe); gtk_widget_show(menuitem); + fe->copy_menu_item = menuitem; + } else { + fe->copy_menu_item = NULL; } if (thegame.can_solve) { add_menu_separator(GTK_CONTAINER(menu)); |