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| author | Simon Tatham <anakin@pobox.com> | 2013-03-30 20:04:10 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2013-03-30 20:04:10 +0000 |
| commit | e2c84a5fd2b1ca6d3d8be0279466079b35b6c189 (patch) | |
| tree | 59ff27ef2ca442ba15fa855f900a7f8ec1d1a59d /html/blackbox.html | |
| parent | 6920d97c0977a77be869ecfa1ae933eaaf131e90 (diff) | |
| download | puzzles-e2c84a5fd2b1ca6d3d8be0279466079b35b6c189.zip puzzles-e2c84a5fd2b1ca6d3d8be0279466079b35b6c189.tar.gz puzzles-e2c84a5fd2b1ca6d3d8be0279466079b35b6c189.tar.bz2 puzzles-e2c84a5fd2b1ca6d3d8be0279466079b35b6c189.tar.xz | |
Introduce a mechanism in this source tree for building the container
web pages for the Java applets. Previously, those have all been
maintained by hand in my website's svn area, which is a bit silly. Now
we have a file per puzzle in the 'html' subdirectory which contains
the puzzle's name, one or two attributes, and the instructions snippet
to go below the puzzle applet; and then there's a Perl script that
builds all the real web pages out of that by adding in the parts
common across all files: the header, footer, and middle fragment with
the <applet> tag and resizing bits and pieces.
One piece _not_ checked in here is the footer text specific to my
hosting at chiark, which I think does still belong in the www area. So
Buildscr doesn't actually build the web pages; it just delivers the
bits and pieces by which my nightly snapshot script will be able to
run the program that _does_ build them, passing that footer as an
extra argument.
[originally from svn r9780]
Diffstat (limited to 'html/blackbox.html')
| -rw-r--r-- | html/blackbox.html | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/html/blackbox.html b/html/blackbox.html new file mode 100644 index 0000000..f98604f --- /dev/null +++ b/html/blackbox.html @@ -0,0 +1,16 @@ +Black Box +<p> +Determine where the hidden balls are in the box, by observing the +behaviour of light beams fired into the box from the sides. +<p> +Click in a square around the edge of the box to send a beam into the +box. Possible results are 'H' (the beam hit a ball dead-on and +stopped), 'R' (the beam was either reflected back the way it came or +there was a ball just to one side of its entry point) or a number +appearing in two squares (indicating that the beam entered one of +those squares and emerged from the other). +<p> +Click in the middle of the box to place your guessed ball positions. +When you have placed enough, a green button will appear in the top +left; click that to indicate that you think you have the answer. +You can also right-click to mark squares as definitely known. |