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| author | Ben Harris <bjh21@bjh21.me.uk> | 2023-02-01 20:12:29 +0000 |
|---|---|---|
| committer | Ben Harris <bjh21@bjh21.me.uk> | 2023-02-01 20:32:26 +0000 |
| commit | 2a9be2b89df3e6a07a1d90a06f8ac00a92d789e5 (patch) | |
| tree | 7d4782b00254792cceeec25ebb81f8d16c69a755 /html/flip.html | |
| parent | 17364455186ae61e015d0f0de3f09423f78d0727 (diff) | |
| download | puzzles-2a9be2b89df3e6a07a1d90a06f8ac00a92d789e5.zip puzzles-2a9be2b89df3e6a07a1d90a06f8ac00a92d789e5.tar.gz puzzles-2a9be2b89df3e6a07a1d90a06f8ac00a92d789e5.tar.bz2 puzzles-2a9be2b89df3e6a07a1d90a06f8ac00a92d789e5.tar.xz | |
Mines: Don't check if the player has won if they've already lost
It can't happen in normal play, but if a save file had a "C" (clear
around) move that set off a mine, Mines could end up hitting an
assertion failure, "ncovered >= nmines". This was because it would
check if the player had won by counting covered squares and mines, and
of course an uncovered mine is no longer a covered square but is still a
mine.
Since winning after you're dead isn't possible (at least in Mines), we
now skip the check entirely if the player has already died.
This save file demonstrates the problem:
SAVEFILE:41:Simon Tatham's Portable Puzzle Collection
GAME :5:Mines
PARAMS :1:7
CPARAMS :1:7
DESC :22:r31,u,0000C000d0000020
NSTATES :1:2
STATEPOS:1:1
MOVE :4:C6,2
Diffstat (limited to 'html/flip.html')
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