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| author | Simon Tatham <anakin@pobox.com> | 2017-04-26 14:39:45 +0100 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2017-04-26 21:48:11 +0100 |
| commit | bc2c1f69fddac3a51d086fb379f0ec8954f4b894 (patch) | |
| tree | 9e7d20313a58b4101271b91f8f0d7e6c493e32e8 /html/jspage.pl | |
| parent | ce6e3df99bc7825d1c1638d378320375eb05fd0b (diff) | |
| download | puzzles-bc2c1f69fddac3a51d086fb379f0ec8954f4b894.zip puzzles-bc2c1f69fddac3a51d086fb379f0ec8954f4b894.tar.gz puzzles-bc2c1f69fddac3a51d086fb379f0ec8954f4b894.tar.bz2 puzzles-bc2c1f69fddac3a51d086fb379f0ec8954f4b894.tar.xz | |
Javascript puzzles: switch to a CSS-based drop-down system.
The previous control buttons and dropdowns based on form elements were
always a bit ugly: partly in a purely visual sense, and partly because
of the nasty bodge I had to do with splitting the usual 'Custom' game
type menu item into two (to get round the fact that if an element of a
<select> is already selected, browsers won't send an event when it's
re-selected). Also, I'm about to want to introduce hierarchical
submenus in the Type menu, and <select> doesn't support that at all.
So here's a replacement system which does everything by CSS
properties, including the popping-up of menus when the mouse moves
over their parent menu item. (Thanks to the Internet in general for
showing me how that trick is done.)
Diffstat (limited to 'html/jspage.pl')
| -rwxr-xr-x | html/jspage.pl | 142 |
1 files changed, 132 insertions, 10 deletions
diff --git a/html/jspage.pl b/html/jspage.pl index 19868bd..a21f977 100755 --- a/html/jspage.pl +++ b/html/jspage.pl @@ -63,6 +63,129 @@ EOF <meta http-equiv="Content-Type" content="text/html; charset=ASCII" /> <title>${puzzlename}, ${unfinishedtitlefragment}from Simon Tatham's Portable Puzzle Collection</title> <script type="text/javascript" src="${filename}.js"></script> +<style class="text/css"> +/* Margins and centring on the top-level div for the game menu */ +#gamemenu { margin-top: 0; margin-bottom: 0.5em; text-align: center } + +/* Inside that div, the main menu bar and every submenu inside it is a <ul> */ +#gamemenu ul { + list-style: none; /* get rid of the normal unordered-list bullets */ + display: inline; /* make top-level menu bar items appear side by side */ + position: relative; /* allow submenus to position themselves near parent */ + margin: 0; + margin-bottom: 0.5em; + padding: 0; +} + +/* Individual menu items are <li> elements within such a <ul> */ +#gamemenu ul li { + /* Add a little mild text formatting */ + font-weight: bold; font-size: 0.8em; + /* Line height and padding appropriate to top-level menu items */ + padding-left: 0.75em; padding-right: 0.75em; + padding-top: 0.2em; padding-bottom: 0.2em; + margin: 0; + /* Make top-level menu items appear side by side, not vertically stacked */ + display: inline; + /* Suppress the text-selection I-beam pointer */ + cursor: default; + /* Surround each menu item with a border. The left border is removed + * because it will abut the right border of the previous item. (A rule + * below will reinstate the left border for the leftmost menu item.) */ + border-left: 0; + border-right: 1px solid rgba(0,0,0,0.3); + border-top: 1px solid rgba(0,0,0,0.3); + border-bottom: 1px solid rgba(0,0,0,0.3); +} + +#gamemenu ul li.disabled { + /* Grey out menu items with the "disabled" class */ + color: rgba(0,0,0,0.5); +} + +#gamemenu ul li:first-of-type { + /* Reinstate the left border for the leftmost top-level menu item */ + border-left: 1px solid rgba(0,0,0,0.3); +} + +#gamemenu ul li:hover { + /* When the mouse is over a menu item, highlight it */ + background: rgba(0,0,0,0.3); + /* Set position:relative, so that if this item has a submenu it can + * position itself relative to the parent item. */ + position: relative; +} + +#gamemenu ul li.disabled:hover { + /* Disabled menu items don't get a highlight on mouse hover */ + background: inherit; +} + +#gamemenu ul ul { + /* Second-level menus and below are not displayed by default */ + display: none; + /* When they are displayed, they are positioned immediately below + * their parent <li>, and with the left edge aligning */ + position: absolute; + top: 100%; + left: 0; + /* We must specify an explicit background colour for submenus, because + * they must be opaque (don't want other page contents showing through + * them). */ + background: white; + /* And make sure they appear in front. */ + z-index: 1; +} + +#gamemenu ul ul.left { + /* A second-level menu with class "left" aligns its right edge with + * its parent, rather than its left edge */ + left: inherit; right: 0; +} + +/* Menu items in second-level menus and below */ +#gamemenu ul ul li { + /* Go back to vertical stacking, for drop-down submenus */ + display: block; + /* Inhibit wrapping, so the submenu will expand its width as needed. */ + white-space: nowrap; + /* Override the text-align:center from above */ + text-align: left; + /* Don't make the text any smaller than the previous level of menu */ + font-size: 100%; + /* This time it's the top border that we omit on all but the first + * element in the submenu, since now they're vertically stacked */ + border-left: 1px solid rgba(0,0,0,0.3); + border-right: 1px solid rgba(0,0,0,0.3); + border-top: 0; + border-bottom: 1px solid rgba(0,0,0,0.3); +} + +#gamemenu ul ul li:first-of-type { + /* Reinstate top border for first item in a submenu */ + border-top: 1px solid rgba(0,0,0,0.3); +} + +#gamemenu ul ul ul { + /* Third-level submenus are drawn to the side of their parent menu + * item, not below it */ + top: 0; left: 100%; +} + +#gamemenu ul ul ul.left { + /* A submenu with class "left" goes to the left of its parent, + * not the right */ + left: inherit; right: 100%; +} + +#gamemenu ul li:hover > ul { + /* Last but by no means least, the all-important line that makes + * submenus be displayed! Any <ul> whose parent <li> is being + * hovered over gets display:block overriding the display:none + * from above. */ + display: block; +} +</style> </head> <body onLoad="initPuzzle();"> <h1 align=center>${puzzlename}</h1> @@ -73,16 +196,15 @@ ${unfinishedpara} <hr> <div id="puzzle" style="display: none"> -<p align=center> - <input type="button" id="new" value="New game"> - <input type="button" id="restart" value="Restart game"> - <input type="button" id="undo" value="Undo move"> - <input type="button" id="redo" value="Redo move"> - <input type="button" id="solve" value="Solve game"> - <input type="button" id="specific" value="Enter game ID"> - <input type="button" id="random" value="Enter random seed"> - <select id="gametype"></select> -</p> +<div id="gamemenu"><ul><li id="new">New game</li +><li id="restart">Restart game</li +><li id="undo">Undo move</li +><li id="redo">Redo move</li +><li id="solve">Solve game</li +><li id="specific">Enter game ID</li +><li id="random">Enter random seed</li +><li>Select game type<ul id="gametype" class="left"></ul></li +></ul></div> <div align=center> <div id="resizable" style="position:relative; left:0; top:0"> <canvas style="display: block" id="puzzlecanvas" width="1px" height="1px" tabindex="1"> |