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authorSimon Tatham <anakin@pobox.com>2013-03-30 20:04:10 +0000
committerSimon Tatham <anakin@pobox.com>2013-03-30 20:04:10 +0000
commite2c84a5fd2b1ca6d3d8be0279466079b35b6c189 (patch)
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Introduce a mechanism in this source tree for building the container
web pages for the Java applets. Previously, those have all been maintained by hand in my website's svn area, which is a bit silly. Now we have a file per puzzle in the 'html' subdirectory which contains the puzzle's name, one or two attributes, and the instructions snippet to go below the puzzle applet; and then there's a Perl script that builds all the real web pages out of that by adding in the parts common across all files: the header, footer, and middle fragment with the <applet> tag and resizing bits and pieces. One piece _not_ checked in here is the footer text specific to my hosting at chiark, which I think does still belong in the www area. So Buildscr doesn't actually build the web pages; it just delivers the bits and pieces by which my nightly snapshot script will be able to run the program that _does_ build them, passing that footer as an extra argument. [originally from svn r9780]
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+Net
+<p>
+Rotate the grid squares so that they all join up into a single
+connected network with no loops.
+<p>
+Left-click in a square to rotate it anticlockwise. Right-click to
+rotate it clockwise. Middle-click, or shift-left-click if you have
+no middle mouse button, to lock a square once you think it is
+correct (so you don't accidentally rotate it again); do the same
+again to unlock it if you change your mind.
+<p>
+Squares connected to the middle square are lit up. Aim to light up
+every square in the grid (not just the endpoint blobs).
+<p>
+When this gets too easy, select a 'wrapping' variant from the Type
+menu to enable grid lines to run off one edge of the playing area
+and come back on the opposite edge!