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| author | Simon Tatham <anakin@pobox.com> | 2016-02-24 19:18:30 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2016-02-24 19:18:30 +0000 |
| commit | 755c3d5277262739e8beb03da3649e7f4d53e915 (patch) | |
| tree | 41c04254c0273b61d779221fc71d961da895df7e /html/pattern.html | |
| parent | 01844d39c6c92d5ce417519ef2bdced6346f2549 (diff) | |
| download | puzzles-755c3d5277262739e8beb03da3649e7f4d53e915.zip puzzles-755c3d5277262739e8beb03da3649e7f4d53e915.tar.gz puzzles-755c3d5277262739e8beb03da3649e7f4d53e915.tar.bz2 puzzles-755c3d5277262739e8beb03da3649e7f4d53e915.tar.xz | |
Tracks: tighten up a small loophole in completion checking.
If you had a single connected path linking the source to the
destination but _also_ had a spurious edge elsewhere in the grid, then
the spurious edge would be highlighted as an error, but it wouldn't
inhibit declaring the game complete and showing the victory flash.
Diffstat (limited to 'html/pattern.html')
0 files changed, 0 insertions, 0 deletions