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| author | Simon Tatham <anakin@pobox.com> | 2021-10-21 20:40:36 +0100 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2021-10-21 20:40:36 +0100 |
| commit | ad1c6ade2af0e681fb964a17cc3a031951047068 (patch) | |
| tree | 20954223466efd77a601e4c96b079c2b9591034b /html/pattern.html | |
| parent | 49d28f2204dfbb21156d98b0313399c8126b59e0 (diff) | |
| download | puzzles-ad1c6ade2af0e681fb964a17cc3a031951047068.zip puzzles-ad1c6ade2af0e681fb964a17cc3a031951047068.tar.gz puzzles-ad1c6ade2af0e681fb964a17cc3a031951047068.tar.bz2 puzzles-ad1c6ade2af0e681fb964a17cc3a031951047068.tar.xz | |
Galaxies: store game solution in the aux string.
Most games store a string in 'aux' during new_game_desc() that saves
solve_game() during gameplay from having to reconstruct the solution
from scratch. Galaxies had all the facilities available to do that,
but apparently just forgot to use them.
(Reindents existing code: diff best viewed with whitespace ignored.)
Diffstat (limited to 'html/pattern.html')
0 files changed, 0 insertions, 0 deletions