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| author | Simon Tatham <anakin@pobox.com> | 2022-10-28 22:35:22 +0100 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2022-10-28 22:35:22 +0100 |
| commit | ea4ba47662269fef9ae589c285659ee2f06a0b17 (patch) | |
| tree | 90ecc1b748cdddb95ae90ab425268a8004a9f35f /html/pattern.html | |
| parent | ebb079eca0717971fa9e4bd30949d0a6a5de3636 (diff) | |
| download | puzzles-ea4ba47662269fef9ae589c285659ee2f06a0b17.zip puzzles-ea4ba47662269fef9ae589c285659ee2f06a0b17.tar.gz puzzles-ea4ba47662269fef9ae589c285659ee2f06a0b17.tar.bz2 puzzles-ea4ba47662269fef9ae589c285659ee2f06a0b17.tar.xz | |
Loopy: adjust clip rectangle for new line thickness.
It would have helped in the previous commit if I'd tried actually
_playing_ the game, not just admiring it in its initial state. When I
did, I found that lines weren't being fully overdrawn, which turned
out to be because the clip rectangle was being set too narrow.
Diffstat (limited to 'html/pattern.html')
0 files changed, 0 insertions, 0 deletions