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| author | Simon Tatham <anakin@pobox.com> | 2013-03-30 20:04:10 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2013-03-30 20:04:10 +0000 |
| commit | e2c84a5fd2b1ca6d3d8be0279466079b35b6c189 (patch) | |
| tree | 59ff27ef2ca442ba15fa855f900a7f8ec1d1a59d /html/pearl.html | |
| parent | 6920d97c0977a77be869ecfa1ae933eaaf131e90 (diff) | |
| download | puzzles-e2c84a5fd2b1ca6d3d8be0279466079b35b6c189.zip puzzles-e2c84a5fd2b1ca6d3d8be0279466079b35b6c189.tar.gz puzzles-e2c84a5fd2b1ca6d3d8be0279466079b35b6c189.tar.bz2 puzzles-e2c84a5fd2b1ca6d3d8be0279466079b35b6c189.tar.xz | |
Introduce a mechanism in this source tree for building the container
web pages for the Java applets. Previously, those have all been
maintained by hand in my website's svn area, which is a bit silly. Now
we have a file per puzzle in the 'html' subdirectory which contains
the puzzle's name, one or two attributes, and the instructions snippet
to go below the puzzle applet; and then there's a Perl script that
builds all the real web pages out of that by adding in the parts
common across all files: the header, footer, and middle fragment with
the <applet> tag and resizing bits and pieces.
One piece _not_ checked in here is the footer text specific to my
hosting at chiark, which I think does still belong in the www area. So
Buildscr doesn't actually build the web pages; it just delivers the
bits and pieces by which my nightly snapshot script will be able to
run the program that _does_ build them, passing that footer as an
extra argument.
[originally from svn r9780]
Diffstat (limited to 'html/pearl.html')
| -rw-r--r-- | html/pearl.html | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/html/pearl.html b/html/pearl.html new file mode 100644 index 0000000..2ca25a5 --- /dev/null +++ b/html/pearl.html @@ -0,0 +1,13 @@ +Pearl +<p> +Draw a single closed loop by connecting together the centres of +adjacent grid squares, so that some squares end up as corners, some as +straights (horizontal or vertical), and some may be empty. Every +square containing a black circle must be a corner not connected +directly to another corner; every square containing a white circle +must be a straight which is connected to <em>at least one</em> corner. +<p> +Drag between squares to draw or undraw pieces of the loop. +Alternatively, left-click the edge between two squares to turn it on +or off. Right-click an edge to mark it with a cross indicating that +you are sure the loop does not go through it. |