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| author | Jonas Kölker <jonaskoelker@yahoo.com> | 2015-10-12 20:07:18 +0200 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2015-10-21 22:02:59 +0100 |
| commit | 80b63e6cefb0e1055bdd5f2f8238d7cc8c23f51f (patch) | |
| tree | ee5c02271ddb48da45de9f08025eb60127526f91 /html/samegame.html | |
| parent | 1cf403ceb81482dea7107a49573d6834c5a650d1 (diff) | |
| download | puzzles-80b63e6cefb0e1055bdd5f2f8238d7cc8c23f51f.zip puzzles-80b63e6cefb0e1055bdd5f2f8238d7cc8c23f51f.tar.gz puzzles-80b63e6cefb0e1055bdd5f2f8238d7cc8c23f51f.tar.bz2 puzzles-80b63e6cefb0e1055bdd5f2f8238d7cc8c23f51f.tar.xz | |
In Undead, mark clues as errors in a few more situations.
- Mark a clue as an error if too many monsters are seen, even if
some squares are empty.
- Mark a clue as an error if too few monsters are seen, taking into
account how many more sightings are possible given the number of
empty squares and how many times each of them are visited.
Diffstat (limited to 'html/samegame.html')
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