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| author | Jonas Kölker <jonaskoelker@yahoo.com> | 2015-10-08 11:00:29 +0200 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2015-10-14 20:29:32 +0100 |
| commit | 988b16a3191282a5407f6cee88d62aaae853be3d (patch) | |
| tree | 5f417276cbd89238485db5f5aec5fe605a0942de /html/samegame.html | |
| parent | bf81e9c1fac2dc891d15d107a56db0c9b7482c20 (diff) | |
| download | puzzles-988b16a3191282a5407f6cee88d62aaae853be3d.zip puzzles-988b16a3191282a5407f6cee88d62aaae853be3d.tar.gz puzzles-988b16a3191282a5407f6cee88d62aaae853be3d.tar.bz2 puzzles-988b16a3191282a5407f6cee88d62aaae853be3d.tar.xz | |
End victory flash on new game and restart game.
Net provides the best demonstration of why. Complete a game of net,
then press N while the victory flash is playing: then the victory
flash keeps playing on the new game board. (Tip: save a game which
but for a redo is completed, then you can reproduce this repeatedly
without having to complete a new game each time.)
The flash timer reset code is placed together with the animation
timer reset code, because the two are conceptually related. Note
that midend_restart_game resets animations via midend_finish_move.
Diffstat (limited to 'html/samegame.html')
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