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| author | Simon Tatham <anakin@pobox.com> | 2013-03-30 20:04:10 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2013-03-30 20:04:10 +0000 |
| commit | e2c84a5fd2b1ca6d3d8be0279466079b35b6c189 (patch) | |
| tree | 59ff27ef2ca442ba15fa855f900a7f8ec1d1a59d /html/solo.html | |
| parent | 6920d97c0977a77be869ecfa1ae933eaaf131e90 (diff) | |
| download | puzzles-e2c84a5fd2b1ca6d3d8be0279466079b35b6c189.zip puzzles-e2c84a5fd2b1ca6d3d8be0279466079b35b6c189.tar.gz puzzles-e2c84a5fd2b1ca6d3d8be0279466079b35b6c189.tar.bz2 puzzles-e2c84a5fd2b1ca6d3d8be0279466079b35b6c189.tar.xz | |
Introduce a mechanism in this source tree for building the container
web pages for the Java applets. Previously, those have all been
maintained by hand in my website's svn area, which is a bit silly. Now
we have a file per puzzle in the 'html' subdirectory which contains
the puzzle's name, one or two attributes, and the instructions snippet
to go below the puzzle applet; and then there's a Perl script that
builds all the real web pages out of that by adding in the parts
common across all files: the header, footer, and middle fragment with
the <applet> tag and resizing bits and pieces.
One piece _not_ checked in here is the footer text specific to my
hosting at chiark, which I think does still belong in the www area. So
Buildscr doesn't actually build the web pages; it just delivers the
bits and pieces by which my nightly snapshot script will be able to
run the program that _does_ build them, passing that footer as an
extra argument.
[originally from svn r9780]
Diffstat (limited to 'html/solo.html')
| -rw-r--r-- | html/solo.html | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/html/solo.html b/html/solo.html new file mode 100644 index 0000000..88ebd5c --- /dev/null +++ b/html/solo.html @@ -0,0 +1,20 @@ +Solo +<p> +Fill in a number in every square so that every number appears +exactly once in each row, each column and each block marked by thick +lines. +<p> +To place a number, click in a square to select it, then type the +number on the keyboard. To erase a number, click to select a square +and then press Backspace. +<p> +Right-click in a square and then type a number to add or remove the +number as a pencil mark, indicating numbers that you think +<em>might</em> go in that square. +<p> +When you master the basic game, try Jigsaw mode (irregularly shaped +blocks), X mode (the two main diagonals of the grid must also +contain every number once), Killer mode (instead of single-cell +clues you are given regions of the grid each of which must add up to +a given total, again without reusing any digits), or all of those at +once! |