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authorSimon Tatham <anakin@pobox.com>2018-06-21 19:02:21 +0100
committerSimon Tatham <anakin@pobox.com>2018-06-21 19:02:21 +0100
commit1d9cf25f27125da2aedbcbd2fc3519e3a4b8cce5 (patch)
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parent3618f6a07f71336ad5741836afb6aeb6cae3ff99 (diff)
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Fix return value from newgame_undo_deserialise_read.
The read function used by midend_deserialise and friends is expected never to perform a partial read (the main deserialisation code always knows how many bytes it can expect to see), so it's specified to return simply TRUE or FALSE for success/failure, rather than the number of bytes read. This probably wasn't breaking anything, since in the case of deserialising from an internal memory buffer a short read could only arise due to an outright bug constructing the buffer. But now I've spotted it, I should fix it.
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