aboutsummaryrefslogtreecommitdiff
path: root/html
diff options
context:
space:
mode:
authorSimon Tatham <anakin@pobox.com>2021-09-13 11:09:54 +0100
committerSimon Tatham <anakin@pobox.com>2021-09-13 11:13:08 +0100
commit42cbd7688a7f05e0a5d56a603a04293307c1e1b2 (patch)
tree021b6394749d95da0105a58c35abf44817fa4c1b /html
parent88358f064351e867c73e46783a239265ff9fef7a (diff)
downloadpuzzles-42cbd7688a7f05e0a5d56a603a04293307c1e1b2.zip
puzzles-42cbd7688a7f05e0a5d56a603a04293307c1e1b2.tar.gz
puzzles-42cbd7688a7f05e0a5d56a603a04293307c1e1b2.tar.bz2
puzzles-42cbd7688a7f05e0a5d56a603a04293307c1e1b2.tar.xz
Add missing documentation of 'int dir' parameters.
This integer parameter appears in all of the game's anim_length, flash_length and redraw methods, but the documentation only described it properly in the section for anim_length. The section for flash_length refers you to anim_length for the description of all the parameters, but unhelpfully, it did so without a conveniently clickable (in HTML) cross-reference. And the section for game_redraw missed out the description of 'int dir' completely, which is particularly unhelpful since that's the function most likely to actually need to care about it! (Even if forward and reversed move animations look different, they _probably_ still have the same duration, so it's more likely that anim_length would ignore 'dir' and redraw would use it than vice versa.)
Diffstat (limited to 'html')
0 files changed, 0 insertions, 0 deletions