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| author | Simon Tatham <anakin@pobox.com> | 2013-03-31 09:58:46 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2013-03-31 09:58:46 +0000 |
| commit | 9826ecd5c3b79320823cd762880c302253e88d06 (patch) | |
| tree | d53a14bbbb435767cdf8be49feead9f5d1c28f1e /html | |
| parent | 3e39f6b80b2b6e4308e2d3a9fa436cbbb9d9b621 (diff) | |
| download | puzzles-9826ecd5c3b79320823cd762880c302253e88d06.zip puzzles-9826ecd5c3b79320823cd762880c302253e88d06.tar.gz puzzles-9826ecd5c3b79320823cd762880c302253e88d06.tar.bz2 puzzles-9826ecd5c3b79320823cd762880c302253e88d06.tar.xz | |
Apply a bodge to arrange that if the user selects Custom from the game
type dropdown, we still get an 'onchange' event if they select it a
second time. Normally this wouldn't happen, because onchange means
what it says and we only get it if a _different_ element is selected.
My solution is to create two list items called Custom, set one of them
as display:none to stop it showing up when the list is dropped down,
and to select it after the configuration box closes.
[originally from svn r9788]
Diffstat (limited to 'html')
0 files changed, 0 insertions, 0 deletions