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authorSimon Tatham <anakin@pobox.com>2006-12-26 16:47:28 +0000
committerSimon Tatham <anakin@pobox.com>2006-12-26 16:47:28 +0000
commitd55ad9fc42ab1f1d38dcf6ef02fe9254e6839165 (patch)
tree3b06ffca17a9c7b2294cbabf90cc8a22d948dc63 /icons/pattern.sav
parentff7d2559eee80771700cfd935d8775e204d62f36 (diff)
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New mechanism for automatic generation of the puzzle screenshots on
the web, which I hope will also end up being extended to generate both Windows and X icons for each individual puzzle. The mechanism is: for each puzzle there's a save file in the `icons' subdirectory showing a game state which I think is a decent illustration of the puzzle, and then there's a nasty set of scripts which runs each puzzle binary, loads that save file, grabs a screenshot using xwd, and munges it into shape. In order to support this I've added two new options (--redo and --windowid) to all the GTK puzzles, which I don't expect ever to be used outside the icons makefile. I've also added two more options (--load and --id) which force a GTK puzzle to treat its command-line option as a save file or as a game ID respectively (the previous behaviour was always to guess, and sometimes it guessed wrong). [originally from svn r7014]
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+SAVEFILE:41:Simon Tatham's Portable Puzzle Collection
+VERSION :1:1
+GAME :7:Pattern
+PARAMS :5:10x10
+CPARAMS :5:10x10
+DESC :67:4.3/2.2/1.4/3.2/2.3.2/4/6/6/3.1/1/1.1.4/1.1.3/3.3/2.3/6/5/4/1.1/5/5
+NSTATES :2:23
+STATEPOS:2:23
+MOVE :8:F6,4,1,2
+MOVE :8:F7,4,1,2
+MOVE :8:F4,4,2,1
+MOVE :8:E0,4,2,1
+MOVE :8:F0,0,1,4
+MOVE :8:F5,5,1,1
+MOVE :8:E0,5,3,1
+MOVE :8:F2,6,1,4
+MOVE :8:E1,7,1,1
+MOVE :8:E3,7,1,1
+MOVE :8:F3,6,1,1
+MOVE :8:E6,6,4,1
+MOVE :8:F6,0,1,4
+MOVE :8:F7,0,1,5
+MOVE :8:E6,6,1,3
+MOVE :8:E7,7,1,3
+MOVE :8:E6,9,1,1
+MOVE :8:F0,7,1,2
+MOVE :8:F1,8,4,1
+MOVE :8:E5,8,1,1
+MOVE :8:F3,9,1,1
+MOVE :8:F4,9,1,1