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| author | Franklin Wei <me@fwei.tk> | 2018-04-17 16:18:16 -0400 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2018-04-22 17:04:50 +0100 |
| commit | 60a929a250cf4f7f87ac082e5705f9a838a7f8c8 (patch) | |
| tree | 33a8a715f6320d2a2d58532b04e33ef111f31507 /keen.c | |
| parent | 3d04dd3335a2c4c6007ff4e2a58a2855c7a9c52a (diff) | |
| download | puzzles-60a929a250cf4f7f87ac082e5705f9a838a7f8c8.zip puzzles-60a929a250cf4f7f87ac082e5705f9a838a7f8c8.tar.gz puzzles-60a929a250cf4f7f87ac082e5705f9a838a7f8c8.tar.bz2 puzzles-60a929a250cf4f7f87ac082e5705f9a838a7f8c8.tar.xz | |
Add a request_keys() function with a midend wrapper.
This function gives the front end a way to find out what keys the back
end requires; and as such it is mostly useful for ports without a
keyboard. It is based on changes originally found in Chris Boyle's
Android port, though some modifications were needed to make it more
flexible.
Diffstat (limited to 'keen.c')
| -rw-r--r-- | keen.c | 22 |
1 files changed, 22 insertions, 0 deletions
@@ -1251,6 +1251,27 @@ static const char *validate_desc(const game_params *params, const char *desc) return NULL; } +static key_label *game_request_keys(const game_params *params, int *nkeys) +{ + int i; + int w = params->w; + + key_label *keys = snewn(w+1, key_label); + *nkeys = w + 1; + + for (i = 0; i < w; i++) { + if (i<9) keys[i].button = '1' + i; + else keys[i].button = 'a' + i - 9; + + keys[i].label = NULL; + } + keys[w].button = '\b'; + keys[w].label = NULL; + + + return keys; +} + static game_state *new_game(midend *me, const game_params *params, const char *desc) { @@ -2354,6 +2375,7 @@ const struct game thegame = { free_ui, encode_ui, decode_ui, + game_request_keys, game_changed_state, interpret_move, execute_move, |