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authorSimon Tatham <anakin@pobox.com>2023-04-21 15:30:41 +0100
committerSimon Tatham <anakin@pobox.com>2023-04-21 16:18:04 +0100
commita4fca3286f3aa630a3641e50a8e1f44ab1504a29 (patch)
tree43ff6e5c34d83b607b4ac3bc42b886a300cbaa5d /keen.c
parentec2e2f37703e1da4bb097c27ae5e7f1fa368624b (diff)
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Pass a game_ui to compute_size, print_size and print.
I'm about to move some of the bodgy getenv-based options so that they become fields in game_ui. So these functions, which could previously access those options directly via getenv, will now need to be given a game_ui where they can look them up.
Diffstat (limited to 'keen.c')
-rw-r--r--keen.c10
1 files changed, 6 insertions, 4 deletions
diff --git a/keen.c b/keen.c
index 80ebd7a..0b28a90 100644
--- a/keen.c
+++ b/keen.c
@@ -1866,7 +1866,7 @@ static game_state *execute_move(const game_state *from, const char *move)
#define SIZE(w) ((w) * TILESIZE + 2*BORDER)
static void game_compute_size(const game_params *params, int tilesize,
- int *x, int *y)
+ const game_ui *ui, int *x, int *y)
{
/* Ick: fake up `ds->tilesize' for macro expansion purposes */
struct { int tilesize; } ads, *ds = &ads;
@@ -2222,14 +2222,15 @@ static int game_status(const game_state *state)
return state->completed ? +1 : 0;
}
-static void game_print_size(const game_params *params, float *x, float *y)
+static void game_print_size(const game_params *params, const game_ui *ui,
+ float *x, float *y)
{
int pw, ph;
/*
* We use 9mm squares by default, like Solo.
*/
- game_compute_size(params, 900, &pw, &ph);
+ game_compute_size(params, 900, ui, &pw, &ph);
*x = pw / 100.0F;
*y = ph / 100.0F;
}
@@ -2365,7 +2366,8 @@ static void outline_block_structure(drawing *dr, game_drawstate *ds,
sfree(coords);
}
-static void game_print(drawing *dr, const game_state *state, int tilesize)
+static void game_print(drawing *dr, const game_state *state, const game_ui *ui,
+ int tilesize)
{
int w = state->par.w;
int ink = print_mono_colour(dr, 0);